Unix GnollHack Version 4.3.0 (Build 4) - last build Fri Jul 17 08:02:34 2026 (4398897215ed27f60b454b52a6ae29e9c5cb5e49). Game began 2026-09-19 01:55:19, ended 2026-09-19 05:28:57 kozmikyak, lawful female human Valkyrie --- .@.. ..<. ... Kozmikyak the Swashbuckler St:20 Dx:23 Co:18 In:9 Wi:10 Ch:20 Lawful Dlvl:19 HP:258(258) MP:87(87) AC:-37 MC:19/93% MS:12 W:MD/S XL:18 a $:0 T:25654 3h:33m S:8800 Satiated Burdened Latest messages: The wooden door opens. The wooden door opens. You find a hidden door. The wooden door opens. The invisible stalker misses! You hit the invisible stalker critically for 195 damage. The invisible stalker is killed! You gain 120 experience points. You see many objects here. You are now more skilled in dodge. You are already wielding that! The wooden door opens. You see many objects here. You have a little trouble lifting J - 12 arrows. You have a little trouble lifting N - a scroll labeled FOOBIE BLETCH. You put 12 arrows into the sack. As you read the scroll, it disappears. You feel very greedy, and sense gold! (For instructions type a '?') Done. You are already wielding that! You see here a tin (0.6 lbs). You have a little trouble lifting O - a tin. You put a tin into the sack. You see here a statue of a gnoll supreme warden (84 lbs). You now wield a pick-axe. In what direction do you want to dig? [ykuj>] j You start chipping the statue. You hit the statue with all your might. The statue shatters. You see here 26 gold pieces (0.2 lbs). You have a little trouble lifting $ - 26 gold pieces. You put 26 gold pieces into the sack. The wooden door opens. The archmage says: "Adventurer, welcome to my laboratory!" The archmage casts a spell! The archmage is moving faster. You see many objects here. You see here a mythic exceptional studded leather armor (12 lbs) (+3 AC, -3 MC). You fall down the stairs. You see here a brick-patterned spellbook (3.1 lbs). You have a little trouble lifting V - a brick-patterned spellbook. This will delete your character! Are you sure to quit? y You were playing on adept difficulty in classic mode. Do you want your possessions identified? n Do you want to see your attributes? n Do you want an account of creatures vanquished? n Do you want to see your conduct? n Do you want to see the dungeon overview? n Inventory: Amulets S - a cheap plastic imitation of the Amulet of Yendor Weapons a - the blessed rustproof +11 Excalibur Armor e - an uncursed +3 shield of reflection (being worn) f - an uncursed rusty +1 helm of telepathy (being worn) t - an uncursed +3 cloak of magic resistance (being worn) L - an uncursed +0 robe of splendor (being worn; inferior) M - an uncursed +0 exceptional dwarvish mithril-coat of providence (being worn) T - an uncursed +3 pair of Galadhrim boots (being worn) X - an uncursed +1 pair of leather gloves (being worn) Miscellaneous i - an uncursed belt of hill giant strength (being worn) o - an uncursed pair of goggles of eye protection (being worn) q - an uncursed brooch of shielding (being worn) U - an uncursed ioun stone of magical breathing (orbiting head) Rings h - a cursed ring of shock resistance (on right hand) Comestibles d - an uncursed white lichen corpse E - 2 uncursed figs G - 2 uncursed black lichen corpses Q - 2 uncursed carrots R - an uncursed white lichen corpse W - an uncursed lichen corpse Y - 2 uncursed dragon fruits Books V - an uncursed spellbook of extra healing Wands c - a wand of fire (0:43) l - an exceptional wand of cold (0:9) m - a wand of sleep (0:4) p - a wand of town portal (0:4) r - a wand of striking (0:46) I - a wand of identify (0:9) Z - a wand of polymorph (0:7) Tools y - a +0 unicorn horn (0:5) z - an uncursed mirror B - an uncursed sack containing 86 items H - a +0 unicorn horn (0:7) K - an uncursed skeleton key P - a +0 pick-axe (weapon in hand) Contents of the sack: 1 - 1295 gold pieces 2 - an uncursed amulet versus undeath 3 - 30 poisoned +0 exceptional gnollish quarrels 4 - 12 +0 arrows 5 - 5 blessed +0 crossbow bolts 6 - a +0 composite long bow 7 - a +1 elite sling 8 - a cursed +1 exceptional heavy crossbow 9 - a cursed -3 short bow 10 - 2 +0 orcish daggers 11 - a +0 javelin 12 - a +1 battle-axe 13 - a cursed +1 exceptional scimitar 14 - a +0 double-headed bone flail 15 - an electrified +1 exceptional double-headed flail 16 - a +0 elite mace 17 - a +0 long sword 18 - a +0 long sword 19 - the +0 Sunsword 20 - the +0 Vorpal Blade 21 - a +0 ranseur 22 - an uncursed +0 gnollish leather hood 23 - an uncursed +0 gnollish leather hood 24 - an uncursed +0 pair of elven boots 25 - an uncursed +0 exceptional shield of reflection 26 - an uncursed +0 large shield 27 - an uncursed +0 cloak of displacement 28 - an uncursed +0 cloak of integrity 29 - a blessed +2 mummy wrapping 30 - an uncursed +0 wizard's robe 31 - an uncursed +0 wizard's robe 32 - an uncursed +0 dwarvish mithril-coat 33 - an uncursed belt of fortitude 34 - a cursed brooch of haplessness 35 - an uncursed ioun stone of regeneration 36 - an uncursed nose ring of bull strength 37 - 2 uncursed healing mushrooms 38 - 6 uncursed carrots 39 - 4 uncursed cloudberries 40 - 5 uncursed cram rations 41 - 3 uncursed figs 42 - 3 uncursed food rations 43 - an uncursed tin of giant gorilla meat 44 - an uncursed scroll of enchant armor 45 - an uncursed scroll of enchant weapon 46 - 2 uncursed scrolls of identify 47 - a blessed scroll of teleportation 48 - an uncursed spellbook of create familiar 49 - an uncursed spellbook of ice storm 50 - an uncursed spellbook of turn undead 51 - 3 uncursed potions of water 52 - 2 uncursed potions of urine 53 - an uncursed potion of acid 54 - a cursed potion of dwarven mushroom brew 55 - 8 uncursed potions of dwarven mushroom brew 56 - 2 uncursed potions of extra healing 57 - an uncursed potion of gain energy 58 - a cursed potion of greater speed 59 - a blessed potion of hallucination 60 - an uncursed potion of paralysis 61 - a blessed potion of paralysis 62 - a cursed potion of paralysis 63 - a wand of cold (0:10) 64 - a wand of digging (0:16) 65 - a wand of evaporation (0:6) 66 - a wand of lightning (0:28) 67 - a wand of locking (0:7) 68 - a wand of sleep (0:7) 69 - a wand of speed monster (0:16) 70 - a wand of striking (0:54) 71 - a cursed wand of striking (0:63) 72 - a wand of striking (0:60) 73 - a wand of striking (0:54) 74 - a wand of town portal (0:12) 75 - a wand of town portal (0:13) 76 - a bugle (0:5) 77 - an uncursed blindfold 78 - a +0 unicorn horn (0:4) 79 - a +0 unicorn horn (0:5) 80 - 7 uncursed ginseng roots 81 - an uncursed heap of sporal powder 82 - 3 uncursed sprigs of wolfsbane 83 - an uncursed chrysoberyl stone 84 - the blessed Gladstone 85 - 3 uncursed nuggets of orichalcum ore 86 - an uncursed painting of Pestilence by Diedi Kozmikyak the Valkyrie's attributes: Background: You were a Swashbuckler, a level 18 human Valkyrie. You were lawful, on a mission for Tyr who was opposed by Odin (neutral) and Loki (chaotic). You were in the Dungeons of Doom, on level 19. You entered the dungeon 25654 turns ago. You had 29660 experience points. Your game score was 8800. Basics: You had 258 hit points in total. You had 87 mana in total. Your armor class was -37. Your magic cancellation was 19 (93% chance). Your wallet was empty. Autopickup was on for thrown only. Final Characteristics: Your strength was 20 (base:17, innate limit:18/100, +5 to-hit bonus, +10 damage bonus). Your dexterity was 23 (base:14, innate limit:18, +7 to-hit bonus, -7 AC bonus). Your constitution was 18 (limit:18, +5.5 HP bonus per level). Your intelligence was 9 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 20 (base:9, innate limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a pick-axe and a shield. You had no skill with digging (-4 to hit and -2 to damage). You were skilled in shields (-10 to AC and +2 to MC). Final Attributes: You were piously aligned. You were magic-protected because of your cloak of magic resistance. You were strongly (75%) magic missile resistant because of your brooch of shielding. You were weakly (50%) fire resistant intrinsically. You were weakly (50%) cold resistant innately. You were fully shock resistant because of your ring of shock resistance. You were latently weakly (50%) shock resistant innately. You were sleep resistant intrinsically. You were poison resistant intrinsically. You were protected from eye damage because of your goggles of eye protection. You were telepathic because of your helm of telepathy. You were stealthy innately. You could survive without air because of your ioun stone of magical breathing. You were fast intrinsically. You had reflection because of your shield of reflection. You were lucky. You had extra luck. You survived. Game: Your game difficulty was adept (59% damage by monsters, 187% by player). You were playing in classic mode (traditional mode with permanent death). You had been playing the game for 3 hours, 33 minutes and 37 seconds. You were playing the game on a secure server. Final Skills: Dagger Basic / Grand Master Axe Basic / Grand Master Sword Grand Master / Grand Master Bludgeoning weapon Basic / Grand Master Polearm Unskilled / Master Thrusting weapon Unskilled / Master Bow Unskilled / Expert Crossbow Unskilled / Expert Bare handed combat Basic / Grand Master Dual wielding Basic / Grand Master Thrown weapon Unskilled / Expert Dodge Basic / Master Shield Skilled / Grand Master Wand Unskilled / Basic Riding Unskilled / Expert Disarm trap Basic / Skilled You had 0 skill slots available You did not know any spells. Major events: Turn 1: kozmikyak the lawful human Valkyrie has entered the dungeon on adept difficulty in classic mode 6320: was bestowed with Excalibur by the Lady of the Lake 6583: entered the Gnomish Mines 14393: made her first wish - "blessed fixed ring of shock resistance" 14732: acquired the Gladstone from Mines' End 21604: killed the Gargantuan Mimic Vanquished creatures: a glass golem a bone golem a stone golem 3 flinds the Gargantuan Mimic 3 titanotheres a trapper a roper a quetzalcoatlus a gnoll supreme warden a lich 2 elder quantum mechanics a clay golem 3 nurses 4 lurkers above 4 black puddings a lieutenant a watch captain a ghost 23 giant mimics 2 long worms 2 gray dragon hatchlings a silver dragon hatchling 2 white dragon hatchlings a black dragon hatchling 3 green dragon hatchlings a yellow dragon hatchling an ogre overlord 4 zruties a megatherium 2 flesh golems 3 treants a doppelganger an Elvenking an ankylosaurus 4 gnoll kings or queens 5 large mimics a wumpus a giant skeleton 4 water elementals 2 earth elementals 5 stalkers 2 fire elementals a black naga an otyugh a xorn 2 grizzly bears an owlbear shaman 7 elf-lords or elf-ladies 3 sergeants 5 winter wolves 6 wargs a large direwolf a glass piercer 4 warhorses a warram a xan 2 black lichens 2 quantum mechanics a troll 2 griffons a sasquatch 2 wood golems a djinni 4 gelatinous cubes 2 pyrolisks 14 hyenas a large dog 2 freezing spheres a flaming sphere 2 shocking spheres 2 large cats 3 tigers or tigresses 2 gargoyles 2 dwarf kings or queens 5 tengu 4 ochre jellies 5 goblin kings 2 leucrottas 7 skeletons an ettin zombie 3 stone giants or giantesses a red naga 2 pit vipers 2 cobras 2 pythons a wraith a leather golem 5 Grey-elves 14 soldiers 4 watchmen or watchwomen 2 chameleons a tyrannosaurus rex hatchling 2 iguanodons 3 quivering blobs 3 cockatrices 2 winter wolf cubs 9 wolves 3 direwolves 3 gnoll wardens 13 gnome kings or queens a leprechaun an orc hermit a scorpion 7 giant spiders 2 horses 2 large rams 2 ice vortices a black light 2 vampire bats 2 forest centaurs 3 brown puddings a rust monster 6 owlbears 2 dwarf mummies an orc mummy 2 gold golems 3 Green-elves 4 chickatrices a housecat 3 jaguars 19 gnoll lords or ladies 7 dwarf lords or ladies 2 blue jellies 3 gray unicorns a black unicorn a dust vortex 4 gnoll zombies 3 human zombies a raven 2 plains centaurs or centauresses 2 white lichens a snake 5 apes a gnome mummy 2 rope golems a Woodland-elf a pteranodon 19 fire ants 3 soldier ants 3 saber-tooth tiger cubs 24 gnolls 19 gnome lords or ladies 9 gnomish wizards 10 bugbears 2 quasits a water nymph 5 mountain nymphs 2 orc shamans 4 great orcs a rock mole a ram 4 ponies a fog cloud 5 yellow lights 11 elf zombies 18 ghouls 4 shriekers a guardian naga hatchling a gray ooze a paper golem 39 giant ants 2 little dogs 2 direwolf cubs 5 floating eyes 2 kittens 17 dwarves a homunculus 4 kobold lords 7 kobold shamans a hill orc 2 rothes a rabid rat 9 orc zombies 3 dwarf zombies 11 giant bats a monkey 4 iguanas an acid blob 60 gnomes 2 halflings 3 manes a large kobold 14 hobgoblins an orc 3 giant rats a yellow mold a green mold a red mold 3 garter snakes 7 geckos 5 jackals 5 kobolds a goblin 3 sewer rats a kobold zombie 7 bats 2 lichens a newt 772 creatures vanquished. No species were genocided or became extinct. Goals: You were on a mission to recover the Amulet of Yendor for Tyr. Achievements: You had descended to the Gnomish Mines. You had visited Mine Town. You had found the Gladstone. You had visited a shop. You had visited a temple. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. You never had a pet or ally. You never found a bones level. Role score: You had 0 non-ammo items of celestial quality with you. You had 0 ammo of celestial quality with you. You had 0 non-ammo items of celestial quality in your sandalwood chest. You had 0 ammo of celestial quality in your sandalwood chest. You had gained 0% of your maximum role score. The Dungeons of Doom: Levels 1 to 19 Level 1: An altar to Tyr, an entrance to the Dungeons of Doom. Level 2: A smithy, many trees. Level 3: Level 4: Stairs down to The Gnomish Mines. Level 5: Many fountains. Oracle of Delphi. Level 6: Many trees. Level 7: Level 8: A neutral altar. Level 9: A potion shop, a tree. Level 10: A fountain. Level 11: A neutral temple. Summoned by the Norn. Level 12: Level 13: A smithy. Level 14: Many trees. Treasure Island. Level 15: A primitive area. Level 16: Level 17: A practice hall, a fountain. Level 18: A laboratory. Level 19: <- You were here. The Gnomish Mines: Levels 5 to 12 Level 5: Level 6: Level 7: Many shops, a chaotic temple, a smithy, some residences, some fountains, a signpost. Mine Town. Level 8: Level 9: Had a sensation of the fabric of reality stretching back and forth. Level 10: Level 11: Level 12: Mines' End. Farvel kozmikyak the Valkyrie... You quit in The Dungeons of Doom on dungeon level 19 with 8800 points, and 1295 pieces of gold, after 25654 moves. You played on adept difficulty in classic mode for 3 hours, 33 minutes and 37 seconds. The dungeon never collapsed on you. You were level 18 with a maximum of 258 hit points when you quit.