Unix GnollHack Version 4.3.0 (Build 4) - last build Fri Jul 17 08:02:34 2026 (4398897215ed27f60b454b52a6ae29e9c5cb5e49). Game began 2026-08-31 04:40:41, ended 2026-08-31 05:01:26 kozmikyak, lawful female human Valkyrie ------------ |..........| |._........| |...@......+ |..........| ...........| ------.----- Kozmikyak the Fighter St:18 Dx:16 Co:18 In:8 Wi:8 Ch:9 Lawful Dlvl:8 HP:119(119) MP:34(34) AC:-12 MC:5/50% MS:6 W:-/S XL:7 a $:0 T:5114 20m:45s S:700 Skill Satiated Stressed Latest messages: You have a little trouble lifting d - a worm tooth. You have a little trouble lifting f - a cursed mythic flail. You have a little trouble lifting g - a slime mold. You have a little trouble lifting i - a scroll labeled ZEPH NI. You have a little trouble lifting j - 2 unlabeled scrolls. l - a dull spellbook. m - a flame-patterned spellbook. n - a leathery spellbook. o - a wand of teleportation. You rebalance your load. Movement is difficult. You put 1185 gold pieces into the sack. You put a +2 long sword into the sack. You put a worm tooth into the sack. You put a cursed mythic flail into the sack. You put 14 bone crossbow bolts into the sack. You put 16 darts into the sack. You put a crude dagger into the sack. You put a dagger into the sack. You put a spear into the sack. You can't stash the iron skull cap, you are wearing it. You can't stash the large shield, you are wearing it. You can't stash the chain mail, you are wearing it. You can't stash the pair of hard shoes, you are wearing them. You can't stash the shirt of sound mindedness, you are wearing it. Never mind. This spellbook contains 'flame strike'. 'Flame strike' is a level 5 clerical spell. Continue? n This spellbook contains 'confuse monster'. 'Confuse monster' is a major enchantment cantrip. Continue? n This spellbook contains 'create fruits'. 'Create fruits' is a level 2 clerical spell. Continue? n You put a spellbook of flame strike into the sack. You put a spellbook of confuse monster into the sack. You put a spellbook of create fruits into the sack. You put a wand of teleportation labeled spent into the sack. As you read the scroll, it disappears. A lit field surrounds you! You put 2 unlabeled scrolls into the sack. You find a hidden passage. You are carrying too much to get through. A trap door opens up under you! You fall down a shaft! WARNING - Polymorph traps can be present on dungeon level 8 and below. This will delete your character! Are you sure to quit? y You were playing on adept difficulty in classic mode. Do you want your possessions identified? n Do you want to see your attributes? n Do you want an account of creatures vanquished? n Do you want to see your conduct? n Do you want to see the dungeon overview? n Inventory: Amulets q - an uncursed amulet of mana R - an uncursed amulet versus undeath Armor b - an uncursed +0 orcish helm (being worn) e - an uncursed +1 large shield (being worn) k - a blessed +0 chain mail (being worn) v - an uncursed rustproof +0 pair of iron shoes (being worn) P - a cursed +0 shirt of sound mindedness (being worn) Miscellaneous z - a blessed +1 ioun stone of strength (orbiting head) Rings h - an uncursed ring of shock resistance (on right hand) Comestibles c - 2 uncursed food rations g - an uncursed slime mold A - an uncursed white lichen corpse J - an uncursed lizard corpse Q - an uncursed fortune cookie Wands O - a wand of ore detection (0:5) T - a wand of locking (0:3) V - a wand of striking (0:72) Tools B - an uncursed sack containing 90 items Contents of the sack: 1 - 2246 gold pieces 2 - 16 blessed +3 gnollish bone quarrels 3 - 35 +0 gnollish quarrels 4 - 8 poisoned +0 gnollish quarrels 5 - 10 cursed -1 arrows 6 - 14 +0 bone crossbow bolts 7 - 17 +0 crossbow bolts 8 - 8 +0 iron sling-bullets 9 - 6 +0 leaden sling-bullets 10 - a +0 exceptional short bow 11 - a cursed -1 sling 12 - a +0 sling 13 - a +1 sling 14 - a blessed +1 staff-sling 15 - 16 +0 darts 16 - 5 blessed +1 exceptional darts 17 - a blessed +1 orcish dagger 18 - a +1 orcish dagger 19 - a cursed -2 orcish dagger 20 - 5 +0 orcish daggers 21 - a cursed -1 elite orcish dagger 22 - a +0 orcish dagger of speed 23 - a +0 elven spear 24 - a +2 dagger 25 - a +0 dagger 26 - a freezing +0 dagger 27 - 3 +0 knives 28 - a blessed +0 spear 29 - a +1 worm tooth 30 - a cursed +0 dwarvish steel mattock 31 - a +0 scimitar 32 - a +0 elite scimitar 33 - a +0 axe 34 - a +0 axe 35 - a cursed -1 flail 36 - a cursed -2 flail 37 - a +2 long sword 38 - a +0 long sword 39 - a cursed -2 long sword 40 - a +0 long sword 41 - a +0 long sword 42 - a +0 long sword 43 - a cursed -1 flail of troll slaying 44 - the +1 Ogresmasher 45 - a +0 short sword 46 - an uncursed +0 gnollish leather hood 47 - a cursed -1 gnollish leather hood 48 - a cursed +0 gnollish leather hood 49 - an uncursed +0 gnollish leather hood 50 - an uncursed +0 gnollish leather hood 51 - an uncursed +0 gnollish leather hood 52 - an uncursed +0 gnollish leather hood 53 - an uncursed +0 gnollish leather hood 54 - an uncursed +0 gnollish leather hood 55 - an uncursed +0 gnomish felt hat 56 - a blessed +1 pair of water walking boots 57 - an uncursed +0 spiked shield 58 - a cursed +0 dwarvish cloak 59 - an uncursed +0 dwarvish cloak 60 - an uncursed +0 cloak of invisibility 61 - an uncursed +2 gnollish haircloth robe 62 - an uncursed leather belt 63 - an uncursed ring of stealth 64 - an uncursed penny bun 65 - an uncursed food ration 66 - 2 uncursed scrolls of blank paper 67 - an uncursed manual entitled Gray Stones 101 68 - an uncursed manual entitled Guide to Essential Resistances, Vol. I 69 - an uncursed spellbook of confuse monster 70 - an uncursed spellbook of create fruits 71 - an uncursed spellbook of flame strike 72 - an uncursed spellbook of protection from cold 73 - an uncursed spellbook of summon owlbear 74 - an uncursed potion of confusion 75 - an uncursed potion of greater healing 76 - a wand of resurrection (0:5) 77 - a wand of probing (0:33) 78 - a wand of probing (0:24) 79 - a wand of teleportation labeled spent (0:2) 80 - a blessed tallow candle (300 turns left) 81 - 5 uncursed tallow candles (300 turns left) 82 - 9 uncursed wax candles (600 turns left) 83 - an uncursed tin whistle 84 - 7 uncursed bones 85 - 3 uncursed clumps of bat guano 86 - 3 uncursed ginseng roots 87 - 2 uncursed heaps of sporal powder 88 - 2 uncursed human skulls 89 - 2 uncursed sprigs of wolfsbane 90 - an uncursed worthless piece of black glass Kozmikyak the Valkyrie's attributes: Background: You were a Fighter, a level 7 human Valkyrie. You were lawful, on a mission for Tyr who was opposed by Odin (neutral) and Loki (chaotic). You were in the Dungeons of Doom, on level 8. You entered the dungeon 5114 turns ago. You had 1071 experience points. Your game score was 700. Basics: You had 119 hit points in total. You had 34 mana in total. Your armor class was -12. Your magic cancellation was 5 (50% chance). Your wallet was empty. Autopickup was on for thrown only. Final Characteristics: Your strength was 18 (base:17, limit:18/100, +3 to-hit bonus, +6 damage bonus). Your dexterity was 16 (limit:18, +3 to-hit bonus, -4 AC bonus). Your constitution was 18 (limit:18, +5.5 HP bonus per level). Your intelligence was 8 (limit:18). Your wisdom was 8 (limit:18). Your charisma was 9 (limit:18). Final Status: You were satiated. You were stressed; movement was moderately slowed. You were wielding a shield in your left hand. You were fighting weaponless (half strength damage bonus). You had basic skill with shields (-5 to AC and +1 to MC) and could have enhanced that. Final Attributes: You were piously aligned. You were weakly (50%) cold resistant innately. You were fully shock resistant because of your ring of shock resistance. You resisted hallucinations because of your shirt of sound mindedness. You were stealthy innately. You survived. Game: Your game difficulty was adept (59% damage by monsters, 187% by player). You were playing in classic mode (traditional mode with permanent death). You had been playing the game for 20 minutes and 45 seconds. You were playing the game on a secure server. Final Skills: Dagger Basic / Grand Master Axe Basic / Grand Master Sword Basic / Grand Master Bludgeoning weapon Basic / Grand Master Polearm Unskilled / Master Thrusting weapon Unskilled / Master Bow Unskilled / Expert Crossbow Unskilled / Expert Bare handed combat Basic / Grand Master Dual wielding Basic / Grand Master Thrown weapon Unskilled / Expert Dodge Unskilled / Master Shield Basic / Grand Master Wand Unskilled / Basic Riding Unskilled / Expert Disarm trap Unskilled / Skilled You had 6 skill slots available You did not know any spells. Major events: Turn 1: kozmikyak the lawful human Valkyrie has entered the dungeon on adept difficulty in classic mode Vanquished creatures: a long worm a black lichen a quantum mechanic a hyena a tengu 4 skeletons a wraith a chameleon a giant beetle a quivering blob 2 winter wolf cubs a wolf an orc hermit a black light a lizard 2 dingoes a housecat a dwarf lord a dust vortex a gnoll zombie 2 white lichens an ape 10 gnolls 2 gnome lords or ladies 5 bugbears a quasit 2 rock moles 3 rams 2 fog clouds 3 yellow lights 4 elf zombies 2 violet fungi a gray ooze a paper golem a straw golem 2 giant ants a kitten 2 homunculi a kobold lord 2 kobold shamans 2 hill orcs a rothe 4 dwarf zombies a giant bat a werejackal 2 gas spores 5 manes 2 large kobolds 2 hobgoblins 4 giant rats a gnome zombie a green mold a red mold a garter snake 4 geckos 5 jackals 7 kobolds 11 goblins 3 sewer rats 3 grid bugs 4 bats a lichen 2 newts 141 creatures vanquished. No species were genocided or became extinct. Goals: You were on a mission to recover the Amulet of Yendor for Tyr. Achievements: You had not earned any achievements. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. You never caused conflict. You never had a pet or ally. You never found a bones level. Role score: You had 0 non-ammo items of celestial quality with you. You had 0 ammo of celestial quality with you. You had 0 non-ammo items of celestial quality in your sandalwood chest. You had 0 ammo of celestial quality in your sandalwood chest. You had gained 0% of your maximum role score. The Dungeons of Doom: Levels 1 to 8 Level 1: An altar to Tyr, an entrance to the Dungeons of Doom. Level 2: Some fountains, a sink. Level 3: Level 4: A signpost. Level 5: A grave. Level 6: A fountain, a sink. Level 8: <- You were here. A chaotic altar. Farvel kozmikyak the Valkyrie... You quit in The Dungeons of Doom on dungeon level 8 with 700 points, and 2246 pieces of gold, after 5114 moves. You played on adept difficulty in classic mode for 20 minutes and 45 seconds. The dungeon never collapsed on you. You were level 7 with a maximum of 119 hit points when you quit.