Unix GnollHack Version 4.2.0 (Build 131) - last build Sat May 30 13:12:09 2026 (36a9466a714aab4e15967ebc65674318e2a98651). Game began 2026-06-12 19:41:20, ended 2026-06-13 06:49:35 kozmikyak, lawful female human Valkyrie * ------- * |.....| ##############*####.<.@&..## * ####### --.--.- ##### ---------- y # # # |......>.| # # # ----|--- ####.........-## # * # |......| ## |......(.| # # ##### ----------- |.......## * ---------- ### # # |.9%*9999*9| |......| # ## ##-.*9%**9*99| |.<....-############# # --------.--- |.(*99*99%9| -------- ######## |,,#,#,,,,,#| ..%9**9%%9| ### |,,,,,,,,,,,| * *999**99%| #[%###.,#,#,,,,,#,| ---------- ## |,,,,,,,#,,,| ####-,,#,#,,,,,#| * ------------ Kozmikyak the Warrior St:18/** Dx:19 Co:15 In:10 Wi:8 Ch:10 Lawful Dlvl:7 HP:334(334) MP:55(55) AC:-51 MC:23/97% MS:16 W:M/S XL:15 a $:0 T:22779 2h:37m S:8700 Skill Satiated Djinni: HP:130(130) Latest messages: In what direction do you want to dig? [hyb>] h You start digging. You hit the rock with all your might. You make an opening in the wall. a - the blessed rustproof +10 Excalibur (weapon in hand). You hear convulsive ravings. You produce a strange whistling sound. You descend the stairs. Nothing happens. Mark the wand of ore detection empty and then Stash or Drop it? s You put a wand of ore detection labeled empty into the bag of holding. i - a wand of ore detection. Adjust letter to what [bdgio-rtvwyAE-GJNOQRTWX] (? see used letters)? O Moving: O - a wand of ore detection. You detect the presence of rocks. (For instructions type a '?') Done. You are already wielding that! Never mind. You hear the chime of a cash register. You now wield an elite pick-axe. In what direction do you want to dig? [unjb>] j You start digging. You hit the rock with all your might. You make an opening in the wall. You see here a nugget of silver ore (1.0 lb). y - a nugget of silver ore. a - the blessed rustproof +10 Excalibur (weapon in hand). You swap places with your djinni. You stop. Your djinni is in the way! You swap places with your djinni. The werejackal bites for 1 damage! You hit the werejackal for 85 damage! The werejackal is killed! You gain 17 experience points. You swap places with your djinni. You see here a werejackal corpse (91 lbs). There is a werejackal corpse here; eat it? y This werejackal corpse tastes okay. You cannibal! You will regret this! You feel greatly worried about your luck. You spot an invisible black light nearby. You stop eating the werejackal corpse. This will delete your character! Are you sure to quit? y You were playing on adept difficulty in classic mode. Do you want your possessions identified? n Do you want to see your attributes? n Do you want an account of creatures vanquished? n Do you want to see your conduct? n Do you want to see the dungeon overview? n Inventory: Amulets j - an uncursed amulet of magical breathing (being worn) Weapons a - the blessed rustproof +10 Excalibur (weapon in hand) Armor e - an uncursed +2 shield of reflection (being worn) k - an uncursed +1 pair of exceptional mithril shoes (being worn) s - an uncursed +0 dwarvish mithril helm (being worn) x - an uncursed +1 orichalcum full plate mail (being worn) C - an uncursed +3 cloak of protection (being worn) D - a blessed rusty +3 pair of exceptional gauntlets of ogre power (being worn) I - an uncursed +3 shirt of sound mindedness (being worn) Miscellaneous V - an uncursed belt of fortitude (being worn) Rings n - an uncursed +7 ring of gain dexterity (on left hand) Y - an uncursed ring of regeneration (on right hand) Comestibles c - 2 uncursed cram rations f - 2 uncursed carrots u - an uncursed food ration z - 2 uncursed dragon fruits Z - 2 uncursed figs Wands O - a wand of ore detection (0:3) U - a wand of town portal (0:10) Tools h - an uncursed mirror m - an uncursed magic whistle B - a blessed bag of holding containing 30 items H - a +0 unicorn horn (0:5) K - an uncursed skeleton key L - an uncursed partly used magic candle (lit) M - a blessed oil lamp (lit, 912 turns left) P - a +0 elite pick-axe S - an empty uncursed sack Gems/Stones l - the blessed Gladstone y - an uncursed nugget of silver ore Contents of the bag of holding: 1 - 1775 gold pieces 2 - a +0 long sword 3 - a cursed -1 long sword 4 - an uncursed +0 mummy wrapping 5 - an uncursed ring of poison resistance 6 - a blessed +4 ring of protection 7 - 18 uncursed carrots 8 - an uncursed cloudberry 9 - 5 uncursed cram rations 10 - 5 uncursed figs 11 - an uncursed scroll of remove curse 12 - an uncursed potion of water 13 - a blessed potion of dwarven mushroom brew 14 - 2 uncursed potions of dwarven mushroom brew 15 - a blessed potion of extra healing 16 - an uncursed potion of gain energy 17 - an uncursed potion of healing 18 - 5 uncursed potions of object detection 19 - a wand of ore detection labeled empty (0:0) 20 - a wand of ore detection (0:3) 21 - a wand of striking (0:72) 22 - a wand of town portal (0:12) 23 - a wand of town portal (0:15) 24 - a wand of town portal (0:13) 25 - an uncursed blindfold 26 - a magic marker (0:71) 27 - an uncursed mirror 28 - 4 uncursed sprigs of wolfsbane 29 - an uncursed thread of spider silk 30 - a blessed luckstone Kozmikyak the Valkyrie's attributes: Background: You were a Warrior, a level 15 human Valkyrie. You were lawful, on a mission for Tyr who was opposed by Odin (neutral) and Loki (chaotic). You were in the Dungeons of Doom, on level 7. You entered the dungeon 22779 turns ago. You had 12969 experience points. Your game score was 8700. Basics: You had 334 hit points in total. You had 55 mana in total. Your armor class was -51. Your magic cancellation was 23 (97% chance). Your wallet was empty. Autopickup was on for thrown only. Final Characteristics: Your strength was 18/100 (base:18/04, limit:18/100, +4 to-hit bonus, +8 damage bonus). Your dexterity was 19 (base:12, innate limit:18, +5 to-hit bonus, -5 AC bonus). Your constitution was 15 (limit:18, +4.0 HP bonus per level). Your intelligence was 10 (limit:18). Your wisdom was 8 (limit:18). Your charisma was 10 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding a long sword and a shield. You had master skill with swords (+12 to hit and +6 to damage). You were skilled in shields (-10 to AC and +2 to MC) and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected because of your orichalcum full plate mail. You were weakly (50%) fire resistant intrinsically. You were weakly (50%) cold resistant innately. You were weakly (50%) shock resistant innately. You were poison resistant intrinsically. You were level-drain resistant because of the Excalibur. You resisted hallucinations because of your shirt of sound mindedness. You saw invisible because of an effect (467 turns left). You had automatic searching because of the Excalibur. You were stealthy innately. You aggravated monsters intrinsically. You could survive without air because of your amulet of magical breathing. You regenerated hit points because of your ring of regeneration. You were fast innately. You had reflection because of your shield of reflection. You were unlucky. You had extra luck. Good luck did not time out for you. You survived. Game: Your game difficulty was adept (59% damage by monsters, 187% by player). You were playing in classic mode (traditional mode with permanent death). You had been playing the game for 2 hours, 37 minutes and 50 seconds. You were playing the game on a secure server. Final Skills: Dagger Basic / Grand Master Axe Basic / Grand Master Sword Master / Grand Master Bludgeoning weapon Basic / Grand Master Polearm Unskilled / Master Thrusting weapon Unskilled / Master Bow Unskilled / Expert Crossbow Unskilled / Expert Bare handed combat Basic / Grand Master Dual wielding Basic / Grand Master Thrown weapon Unskilled / Expert Dodge Skilled / Master Shield Skilled / Grand Master Wand Unskilled / Basic Riding Unskilled / Expert Disarm trap Unskilled / Skilled You had 2 skill slots available You did not know any spells. Major events: Turn 1: kozmikyak the lawful human Valkyrie has entered the dungeon on adept difficulty in classic mode 8816: entered the Gnomish Mines 10734: was bestowed with Excalibur by the Lady of the Lake 14839: entered the Large Circular Dungeon 18195: acquired the Gladstone from Mines' End Vanquished creatures: a glass golem a bone golem 2 stone golems a trapper an elder quantum mechanic a clay golem 3 nurses 2 lurkers above a lieutenant a watch captain 2 giant mimics a long worm a silver dragon hatchling a white dragon hatchling a black dragon hatchling a zruty 4 flesh golems 3 treants an Elvenqueen 5 large mimics a baby purple worm 2 giant zombies a stalker a fire elemental an elf-lord a warg a large direwolf a small mimic 2 bison a xan a black lichen 4 quantum mechanics 4 trolls a wood golem a djinni a pyrolisk 18 hyenas a large dog a flaming sphere 3 shocking spheres a large cat a tiger 4 gargoyles 7 dwarf kings or queens a tengu an ochre jelly 2 skeletons an ettin zombie a pit viper 3 wraiths 3 carnivorous apes a gnoll mummy 4 leather golems 2 Grey-elves 4 watchmen or watchwomen a succubus 3 chameleons a crocodile 2 giant beetles 3 quivering blobs 2 cockatrices 2 winter wolf cubs 3 wolves 2 direwolves 2 panthers a gnoll warden 12 gnome kings or queens a leprechaun 2 iron piercers 7 giant spiders 4 horses a large ram 2 ice vortices 2 black lights a ghast 2 ogres or ogresses 3 brown puddings 4 rust monsters 3 yetis an owlbear 2 orc mummies a gold golem a Green-elf 2 werewolves 2 lizards 2 dingoes 3 dogs a jaguar 4 gnoll lords 2 dwarf lords or ladies a pegasus a gray unicorn 11 gnoll zombies 15 human zombies 3 ravens a plains centauress 2 white lichens 2 snakes an ape 2 gnome mummies 4 Woodland-elves 8 fire ants 4 soldier ants 7 gnolls 22 gnome lords or ladies 8 gnomish wizards 10 bugbears 2 quasits a wood nymph 4 water nymphs 3 mountain nymphs 2 black orcs an orc shaman a great orc 4 rock piercers a rock mole 2 rams 3 ponies a fog cloud a yellow light 13 elf zombies 3 ghouls a black naga hatchling a golden naga hatchling a barrow wight 3 kobold mummies 30 giant ants 3 little dogs a direwolf cub 4 floating eyes 2 kittens 19 dwarves a homunculus 4 kobold shamans 2 hill orcs 16 rothes 7 orc zombies 2 dwarf zombies 16 giant bats 2 monkeys a wererat 2 werejackals 4 iguanas 8 killer bees an acid blob 64 gnomes 2 halflings 7 hobgoblins 8 giant rats a gnome zombie 2 red molds a garter snake 5 geckos a jackal 3 kobolds 12 goblins 3 sewer rats 3 grid bugs 16 bats 2 lichens 3 newts 612 creatures vanquished. No species were genocided or became extinct. Goals: You were on a mission to recover the Amulet of Yendor for Tyr. Achievements: You had descended to the Gnomish Mines. You had visited Mine Town. You had found the Gladstone. You had visited a shop. You had visited a temple. You had entered the Large Circular Dungeon. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never caused conflict. You had 1 pet or ally. You never found a bones level. Role score: You had 0 non-ammo items of celestial quality with you. You had 0 ammo of celestial quality with you. You had 0 non-ammo items of celestial quality in your sandalwood chest. You had 0 ammo of celestial quality in your sandalwood chest. You had gained 0% of your maximum role score. The Dungeons of Doom: Levels 1 to 7 Level 1: An altar to Tyr, an entrance to the Dungeons of Doom. Level 2: A delicatessen. Level 3: A grave, a tree. Level 4: Stairs down to The Gnomish Mines. Level 5: A general store, a fountain. Level 6: Many fountains. Oracle of Delphi. Level 7: <- You were here. A reagent shop, many trees. The Gnomish Mines: Levels 5 to 13 Level 5: Level 6: Level 7: Level 8: Many shops, a neutral temple, a smithy, many residences, a fountain, some signposts. Mine Town. Level 9: A magic portal. Portal to The Large Circular Dungeon. Level 10: Level 11: Level 12: Level 13: Mines' End. The Large Circular Dungeon: Level 9: A magic portal. Quantum Tunnel. Farvel kozmikyak the Valkyrie... You quit in The Dungeons of Doom on dungeon level 7 with 8700 points, and 1775 pieces of gold, after 22779 moves. You played on adept difficulty in classic mode for 2 hours, 37 minutes and 50 seconds. The dungeon never collapsed on you. You were level 15 with a maximum of 334 hit points when you quit.