Unix GnollHack Version 4.2.0 (Build 84) - last build Wed Dec 3 19:09:52 2025 (fde2301b7383d5ccb71497e7d41af67744bde459). Game began 2026-01-18 13:30:37, ended 2026-01-18 22:56:11 kozmikyak, lawful male human Valkyrie --------------- |.............-# |.............|# |.............|## |.............| # |.............| # # # -.------------- # # # ################################### # # -|-.- # -----# |.<.| H # |?/.| |...| ##/@)9%| |...| ^/?/.+ |...| q |(.%| |...| ----- ----- Kozmikyak the Swashbuckler St:22 Dx:14 Co:18 In:10 Wi:12 Ch:23 Lawful Dlvl:20 HP:284(296) MP:83(83) AC:-51 MC:21/95% MS:20 W:M/S XL:19 a $:0 T:23423 3h:45m S:9900 Satiated Blind Conf Latest messages: For an instant you couldn't see yourself! A potion called holy water shatters! A potion called holy water shatters! 8 blessed potions called holy water shatter! 9 blessed potions called holy water shatter! A blessed potion called holy water shatters! 2 blessed potions called holy water shatter! A blessed potion called holy water shatters! A potion of enlightenment shatters! You smell a peculiar odor... A potion of lightning speed shatters! You smell a peculiar odor... Your knees seem more flexible now. A potion of gain energy shatters! You smell a peculiar odor... A potion of healing shatters! You smell a peculiar odor... A potion called dwarven stout shatters! You smell a peculiar odor... That smells like finely brewed non-alcoholic beverage! A potion called dwarven stout shatters! You smell a peculiar odor... That smells like finely brewed non-alcoholic beverage! A potion of confusion shatters! You smell a peculiar odor... A potion of blindness shatters! You smell a peculiar odor... It suddenly gets dark. You hear something shatter! You smell a peculiar odor... You hear something shatter! You smell a peculiar odor... You hear something shatter! You smell a peculiar odor... You yawn. HINT - Putting a wand of cancellation into a magical bag will typically cause it to explode. To avoid doing this accidently, put unidentified wands into a non-magical bag. Your movements are now unencumbered. You feel a bit less quick than before. Your limbs are moving again! You are already wielding that! You try to feel what is lying here on the floor. There is a doorway here. There are many objects here. This will delete your character! Are you sure to quit? y You were playing on adept difficulty in classic mode. Do you want your possessions identified? n Do you want to see your attributes? n Do you want an account of creatures vanquished? n Do you want to see your conduct? n Do you want to see the dungeon overview? n Inventory: Amulets z - a cursed amulet of unchanging A - a cursed amulet of strangulation N - an uncursed amulet of magical breathing (being worn) Weapons a - the blessed rustproof +11 Excalibur (weapon in hand) Armor e - an uncursed +2 shield of reflection (being worn) f - an uncursed rustproof +0 dwarvish iron helm of shock resistance (being worn) t - an uncursed +1 pair of elite iron shoes (being worn) C - an uncursed +0 shirt of sound mindedness (being worn) F - an uncursed +3 adamantium full plate mail (being worn) O - an uncursed +3 robe of splendor (being worn; inferior) V - an uncursed fireproof +3 pair of gloves of haste (being worn) X - an uncursed +3 cloak of magic resistance (being worn) Z - an uncursed +0 pair of bracers against magic missiles (being worn) Miscellaneous o - a cursed belt of frost giant strength (being worn) s - a cursed nose ring of cerebral safeguarding (on nose) Q - an uncursed brooch of shielding (being worn) Rings w - an uncursed ring of teleport control (on right hand) R - an uncursed ring of polymorph control (on left hand) Comestibles i - 2 cursed figs k - 2 uncursed dragon fruits n - 2 uncursed carrots D - 2 uncursed cram rations Wands c - a wand of town portal (0:6) h - a wand of teleportation (0:3) q - a wand of fire (0:35) u - a wand of sleep (0:2) x - a wand of striking (0:51) I - a wand of identify (1:11) J - a wand of cold (0:9) Tools H - a +0 unicorn horn (0:7) K - an uncursed skeleton key L - an uncursed partly used magic candle (lit) P - a +0 elite pick-axe S - an uncursed sack containing 1 item T - a blessed bag of treasure hauling containing 7 items Gems/Stones l - the blessed Gladstone Contents of the sack: 1 - an empty blessed bag of holding Contents of the bag of treasure hauling: 1 - 1381 gold pieces 2 - 4 uncursed chrysoberyl stones 3 - an uncursed diamond 4 - 3 uncursed garnet stones 5 - a blessed luckstone 6 - an uncursed luckstone 7 - 2 uncursed nuggets of platinum ore Kozmikyak the Valkyrie's attributes: Background: You were a Swashbuckler, a level 19 male human Valkyrie. You were lawful, on a mission for Tyr who was opposed by Odin (neutral) and Loki (chaotic). You started out female. You were in the Dungeons of Doom, on level 20. You entered the dungeon 23423 turns ago. You had 36584 experience points. Your game score was 9900. Basics: You had 284 out of 296 hit points. You had 83 mana in total. Your armor class was -51. Your magic cancellation was 21 (95% chance). Your wallet was empty. Autopickup was on for thrown only. Final Characteristics: Your strength was 22 (base:18/02, innate limit:18/100, +6 to-hit bonus, +12 damage bonus). Your dexterity was 14 (limit:18, +2 to-hit bonus, -3 AC bonus). Your constitution was 18 (limit:18, +5.5 HP bonus per level). Your intelligence was 10 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 23 (base:8, peak:9, innate limit:18). Final Status: You were confused. You were temporarily blind because of an effect (3 rounds left). You were satiated. You were unencumbered. You were wielding a long sword and a shield. You had grand master skill with swords (+16 to hit and +8 to damage). You had expert skill with shields (-15 to AC and +3 to MC). Final Attributes: You were piously aligned. You were magic-protected because of your cloak of magic resistance. You were fully magic missile resistant because of your bracers against magic missiles. You were latently strongly (75%) magic missile resistant because of your brooch of shielding. You were weakly (50%) fire resistant intrinsically. You were weakly (50%) cold resistant innately. You were fully shock resistant because of your dwarvish iron helm of shock resistance. You were latently weakly (50%) shock resistant innately. You were sleep resistant intrinsically. You were disintegration resistant because of your adamantium full plate mail. You were poison resistant because of your Gladstone. You were level-drain resistant because of the Excalibur. You could not be bisected because of your adamantium full plate mail. You resisted hallucinations because of your shirt of sound mindedness. You were protected from brain damage because of your nose ring of cerebral safeguarding. You were telepathic when blind intrinsically. You had automatic searching because of the Excalibur. You were stealthy innately. You had teleport control because of your ring of teleport control. You could survive without air because of your amulet of magical breathing. You had polymorph control because of your ring of polymorph control. You were very fast because of your gloves of haste. You were latently fast intrinsically. You had reflection because of your shield of reflection. You were lucky. You had extra luck. Good luck did not time out for you. You survived. Game: Your game difficulty was adept (59% damage by monsters, 187% by player). You were playing in classic mode (traditional mode with permanent death). You had been playing the game for 3 hours, 45 minutes and 12 seconds. You were playing the game on a secure server. Final Skills: Dagger Basic / Grand Master Axe Basic / Grand Master Sword Grand Master / Grand Master Bludgeoning weapon Basic / Grand Master Polearm Unskilled / Master Thrusting weapon Unskilled / Master Bow Unskilled / Expert Crossbow Unskilled / Expert Bare handed combat Basic / Grand Master Dual wielding Basic / Grand Master Thrown weapon Unskilled / Expert Dodge Basic / Master Shield Expert / Grand Master Wand Unskilled / Basic Riding Unskilled / Expert Disarm trap Unskilled / Skilled You had 0 skill slots available You did not know any spells. Major events: Turn 1: kozmikyak the lawful human Valkyrie has entered the dungeon on adept difficulty in classic mode 6030: was bestowed with Excalibur by the Lady of the Lake 6116: entered the Gnomish Mines 11252: entered the Large Circular Dungeon 12024: acquired the Gladstone from Mines' End 17899: entered the Big Room 21535: killed the Gargantuan Mimic 23418: just blew up his curved wand labeled cursed Vanquished creatures: a gemstone golem 2 glass golems 4 bone golems a demilich 3 stone golems a flind the Gargantuan Mimic 2 titanotheres a skeleton warrior 2 spectres a greater mummy a roper a captain a gnoll supreme warden a lich an elder quantum mechanic 2 vampire mages 3 nurses 2 gargantuan beetles a harpy a lurker above 3 ettins 2 boa constrictors 2 vampires 4 lieutenants a watch captain 2 ghosts a tentacled one 31 giant mimics 2 gray dragon hatchlings a red dragon hatchling 2 white dragon hatchlings a black dragon hatchling a green dragon hatchling a yellow dragon hatchling an ogre overlord 5 umbral hulks 2 zruties a flesh golem 3 treants 2 doppelgangers 7 gnoll kings or queens 7 large mimics a giant zombie a giant skeleton 3 water elementals 3 earth elementals 2 stalkers 2 fire elementals an air elemental 2 hill giantesses 4 otyughs 2 xorns an owlbear shaman a giant mummy 5 elf-lords or elf-ladies 3 sergeants 2 winter wolves 3 wargs 4 small mimics a glass piercer 4 bison 3 warhorses a warram 2 xans 3 ogre lords or ladies 3 quantum mechanics 5 trolls 2 sasquatches an ettin mummy 3 gelatinous cubes a pyrolisk 21 hyenas 2 large dogs 5 freezing spheres 2 flaming spheres 2 shocking spheres a large cat 3 tigers 3 dwarf kings or queens 3 ochre jellies 3 goblin kings 3 oliphants an energy vortex a skeleton 3 ettin zombies 2 ettin skeletons a stone giant a red naga 3 pit vipers a python 2 wraiths 2 carnivorous apes 2 gnoll mummies 3 elf mummies 3 human mummies a leather golem 2 Grey-elves 25 soldiers 4 watchmen or watchwomen 3 chameleons 2 crocodiles a giant beetle 2 cockatrices a winter wolf cub 2 wolves a direwolf 2 lynxes 5 gnoll wardens 12 gnome kings or queens a gremlin 3 leprechauns 5 orc-captains 3 scorpions 8 giant spiders a horse a large ram a black light a ghast a vampire bat 4 rust monsters 4 yetis 5 owlbears 3 Green-elves a werewolf 2 lizards a chickatrice a dingo 3 jaguars 38 gnoll lords or ladies 6 dwarf lords or ladies 3 pegasi a black unicorn 12 gnoll zombies 3 human zombies a plains centaur 2 white lichens 6 apes 2 gnome mummies 2 rope golems 2 Woodland-elves a soldier ant 23 gnolls 17 gnome lords or ladies 4 gnomish wizards 5 bugbears 2 imps a wood nymph 3 water nymphs a mountain nymph a black orc 2 great orcs 2 rock piercers a ram 4 ponies a fog cloud 2 elf zombies 9 ghouls 4 shriekers a gray ooze 2 paper golems a straw golem 39 giant ants a direwolf cub a floating eye a kitten 17 dwarves 2 kobold lords 2 kobold shamans 2 hill orcs 8 rothes a rabid rat 2 centipedes 6 orc zombies 12 dwarf zombies 15 giant bats 5 monkeys a werejackal 2 iguanas 6 killer bees 2 gas spores 64 gnomes 3 halflings 2 manes 4 large kobolds a giant rat a cave spider a gnome zombie a yellow mold a green mold 3 garter snakes a gecko a jackal a fox 5 kobolds 6 goblins a sewer rat 5 grid bugs a kobold zombie 2 lichens 2 newts 765 creatures vanquished. No species were genocided or became extinct. Goals: You were on a mission to recover the Amulet of Yendor for Tyr. Achievements: You had descended to the Gnomish Mines. You had visited Mine Town. You had found the Gladstone. You had visited a shop. You had visited a temple. You had found the Big Room. You had entered the Large Circular Dungeon. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. You never had a pet or ally. You found 2 bones levels. Role score: You had 0 non-ammo items of celestial quality with you. You had 0 ammo of celestial quality with you. You had 0 non-ammo items of celestial quality in your sandalwood chest. You had 0 ammo of celestial quality in your sandalwood chest. You had gained 0% of your maximum role score. The Dungeons of Doom: Levels 1 to 20 Level 1: An altar to Tyr, an entrance to the Dungeons of Doom, a fountain. Level 2: Level 3: A practice hall. Level 4: Stairs down to The Gnomish Mines. Level 5: Many fountains. Oracle of Delphi. Level 6: Level 7: An armor shop. Level 8: A general store. Level 9: An armor shop, a grave. Level 10: A temple to Tyr, a grave, a tree. Level 11: A fountain. Level 12: A very big room. Summoned by the Norn. Level 13: Level 14: Some fountains, a grave. Final resting place for kozmikyak-Val-Hum-Mal-Law, petrified by tasting chickatrice meat. Level 15: Many trees. Treasure Island. Level 16: A primitive area. Level 17: A grave. Level 18: Level 19: A smithy. Level 20: <- You were here. A grave. Final resting place for kozmikyak-Val-Hum-Fem-Law, choked on a tentacled one corpse. The Gnomish Mines: Levels 5 to 13 Level 5: Level 6: Level 7: Many shops, a chaotic temple, a smithy, many residences, a signpost. Mine Town. Level 8: A magic portal. Portal to The Large Circular Dungeon. Level 9: Level 10: Level 11: Level 12: Level 13: Mines' End. The Large Circular Dungeon: Level 8: A magic portal. Quantum Tunnel. Farvel kozmikyak the Valkyrie... You quit in The Dungeons of Doom on dungeon level 20 with 9900 points, and 1381 pieces of gold, after 23423 moves. You played on adept difficulty in classic mode for 3 hours, 45 minutes and 12 seconds. The dungeon never collapsed on you. You were level 19 with a maximum of 296 hit points when you quit.