Unix GnollHack Version 4.1.3 (Build 48) - last build Fri Apr 26 13:38:56 2024 (0a95bbe08f25bded840a3346243c181b5cd2872d). Game began 2024-05-01 00:52:10, ended 2024-05-01 03:51:27 kozmikyak, lawful female human Valkyrie ----- |...| ------------ |...| |..........| ----- |....# ----- |..........| +...| |...|# |...| |..........- # |...| |...|#####.().| |..........| ############# |....## |...| |(..| |..........-### # ## -.<.| # --%-- ....| |..........| # ---------## ----- # %# |...| ------------ |.......+## %%%=%###%# |...| |......@| 9% # ----- |........ % # |.......| ## # -.......- -|--.- --------- -....| |....| |..>.| ------ Kozmikyak the Warrior St:24 Dx:13 Co:17 In:10 Wi:9 Ch:11 Lawful Dlvl:20 HP:227(227) MP:73(73) AC:-40 MC:28/99% MS:20 W:M/S XL:16 a $:0 T:18570 2h:59m S:9400 Skill Latest messages: The invisible demilich casts a spell at you! You get a slight headache. You sustain 5 damage! You hit the invisible demilich critically for 108 damage! The invisible demilich is destroyed! The invisible demilich's body crumbles into dust. You gain 220 experience points. There is a doorway here. There are several objects here. J - a scroll of magic mapping. L - 2 yellow gems. N - 2 nuggets of gold ore. The giant mummy hits for 1 damage! The giant mummy misses! You put 2 yellow gems into the bag of treasure hauling. You put 2 nuggets of gold ore into the bag of treasure hauling. The plain harpy tries to charm you, but you seem unaffected. You hit the giant mummy critically for 112 damage! The giant mummy hits for 1 damage! The giant mummy hits for 1 damage! You hit the giant mummy for 68 damage! The giant mummy is destroyed! You gain 220 experience points. You see many objects here. The harpy misses! The harpy pretends to be friendly. The harpy misses! The harpy misses! The harpy picks up a wand called magic missile. The harpy picks up a giantess corpse. The harpy misses! The harpy pretends to be friendly. The harpy misses! The harpy misses! The plain harpy tries to charm you, but you seem unaffected. You see here 100 gold pieces (0.7 lbs). $ - 100 gold pieces. The plain harpy tries to charm you, but you seem unaffected. You put 100 gold pieces into the bag of treasure hauling. The plain harpy tries to charm you, but you seem unaffected. The harpy stole a wand called magic missile. HINT - You can use a wand of slow monster on the harpy, or a wand of lightning to blind the harpy, and then kill it with ranged weapons. Consider also genociding harpies as early as possible. You see here a mummy wrapping (0.2 lbs) (+0 AC, +1 MC). This will end the game and delete your character! Are you sure to quit? y You were playing on adept difficulty in classic mode. Do you want your possessions identified? n Do you want to see your attributes? n Do you want an account of creatures vanquished? n Do you want to see your conduct? n Do you want to see the dungeon overview? n Inventory: Amulets y - an uncursed amulet versus petrification (being worn) Weapons a - a blessed rustproof +10 long sword (weapon in hand) Armor e - an uncursed +3 shield of reflection (being worn) k - an uncursed +1 orichalcum full plate mail (being worn) t - an uncursed +0 simple gown (being worn; inferior) C - an uncursed +0 Hawaiian shirt (being worn) E - an uncursed +0 pair of speed boots F - an uncursed burnt +3 pair of gloves of haste (being worn) G - an uncursed +0 pair of exceptional kicking boots H - an uncursed +0 pair of bracers against magic missiles (being worn) O - an uncursed +1 pair of water walking boots (being worn) X - a blessed +1 dwarvish mithril helm (being worn) Miscellaneous i - an uncursed brooch of shielding (being worn) A - a blessed belt of storm giant strength (being worn) M - an uncursed nose ring of cerebral safeguarding (on nose) S - an uncursed ioun stone of protection (orbiting head) V - an uncursed pair of eyeglasses of see invisible (being worn) Rings c - an uncursed ring of searching (on left hand) m - an uncursed ring of protection from undeath (on right hand) Comestibles j - an uncursed carrot n - an uncursed cram ration D - an uncursed partly eaten cram ration Q - 2 uncursed dragon fruits Scrolls J - an uncursed scroll of magic mapping Wands p - a wand of striking (0:79) I - a wand of cold (0:6) R - a wand of digging (0:13) Y - a wand of town portal (0:3) Tools o - a +0 unicorn horn (1:9) B - an uncursed sack containing 50 items K - an uncursed skeleton key T - a blessed bag of treasure hauling containing 5 items Gems/Stones l - the blessed Gladstone Not carrying anything Contents of the sack: 1 - a +0 long sword 2 - a +0 long sword 3 - an uncursed +0 pair of speed boots 4 - a cursed +0 ioun stone of charisma 5 - an uncursed leather belt 6 - an uncursed leather belt 7 - an uncursed +2 ioun stone of intelligence 8 - an uncursed ioun stone of sustenance 9 - an uncursed ring of fire resistance 10 - an uncursed ring of levitation 11 - an uncursed carrot 12 - 15 uncursed cram rations 13 - 2 uncursed dragon fruits 14 - 2 uncursed elven waybreads 15 - 2 uncursed K-rations 16 - an uncursed lizard corpse 17 - an uncursed lizard corpse 18 - 2 uncursed scrolls of remove curse 19 - 2 uncursed scrolls of conflict 20 - an uncursed scroll of enchant weapon 21 - an uncursed scroll of genocide 22 - an uncursed scroll of identify 23 - a cursed scroll of protect armor 24 - an uncursed scroll of teleportation 25 - a cursed scroll of teleportation 26 - a blessed potion of dwarven mushroom brew 27 - 20 potions of holy water 28 - an uncursed potion of extra energy 29 - 3 uncursed potions of extra healing 30 - an uncursed potion of healing 31 - an uncursed potion of object detection 32 - an uncursed potion of paralysis 33 - 2 uncursed potions of sleeping 34 - a cursed potion of sleeping 35 - a wand of ore detection labeled empty (0:0) 36 - a wand of striking (0:61) 37 - a wand of striking (0:62) 38 - a wand of striking (0:76) 39 - a wand of striking (0:70) 40 - a wand of striking (0:87) 41 - a wand of town portal (0:13) 42 - a +0 unicorn horn (0:7) 43 - 7 uncursed bones 44 - an uncursed clump of bat guano 45 - 7 uncursed ginseng roots 46 - 6 uncursed heaps of sporal powder 47 - an uncursed human skull 48 - an uncursed mandrake root 49 - an uncursed piece of wood 50 - 2 uncursed sprigs of wolfsbane Contents of the bag of treasure hauling: 1 - 10604 gold pieces 2 - 2 uncursed citrine stones 3 - a blessed luckstone 4 - 2 uncursed nuggets of gold ore 5 - 2 touchstones (0:9) Kozmikyak the Valkyrie's attributes: Background: You were a Warrior, a level 16 human Valkyrie. You were lawful, on a mission for Tyr who was opposed by Odin (neutral) and Loki (chaotic). You were in the Dungeons of Doom, on level 20. You entered the dungeon 18570 turns ago. You had 17399 experience points. Basics: You had 227 hit points in total. You had 73 mana in total. Your armor class was -40. Your magic cancellation was 28 (99% chance). Your wallet was empty. Autopickup was on for thrown only. Your game difficulty was adept (50% damage by monsters, 158% by player). You were playing in classic mode (traditional mode with permanent death). Your game score was 9400. You had been playing the game for 2 hours, 59 minutes and 16 seconds. Final Characteristics: Your strength was 24 (base:18, innate limit:18/100, +7 to-hit bonus, +14 damage bonus). Your dexterity was 13 (limit:18, +2 to-hit bonus, -2 AC bonus). Your constitution was 17 (limit:18, +5.0 HP bonus per level). Your intelligence was 10 (limit:18). Your wisdom was 9 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a sword and a shield. You had master skill with swords (+12 to hit and +6 to damage). You had expert skill with shields (-15 to AC and +3 to MC) and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected because of your orichalcum full plate mail. You were fully magic missile resistant because of your bracers against magic missiles. You were latently strongly (75%) magic missile resistant because of your brooch of shielding. You were weakly (50%) cold resistant innately. You were weakly (50%) shock resistant innately. You were immune to death attacks because of your ring of protection from undeath. You were poison resistant intrinsically. You were level-drain resistant because of your ring of protection from undeath. You were petrification resistant because of your amulet versus petrification. You saw invisible intrinsically. You were protected from brain damage because of your nose ring of cerebral safeguarding. You had automatic searching because of your ring of searching. You were stealthy innately. You could walk on water because of your water walking boots. You were very fast because of your gloves of haste. You had latent fastness innately. You had reflection because of your shield of reflection. You were lucky. You had extra luck. Good luck did not time out for you. You survived. Final Skills: Dagger Basic / Grand Master Axe Basic / Grand Master Sword Master / Grand Master Bludgeoning weapon Basic / Grand Master Polearm Unskilled / Master Thrusting weapon Unskilled / Master Bow Unskilled / Expert Crossbow Unskilled / Expert Thrown weapon Unskilled / Expert Bare handed combat Basic / Grand Master Dual wielding Basic / Grand Master Two-handed weapon Unskilled / Master Dodge Basic / Master Shield Expert / Grand Master Wand Unskilled / Basic Riding Unskilled / Expert Disarm trap Unskilled / Skilled You had 2 skill slots available You did not know any spells. Major events: Turn 1: kozmikyak the lawful human Valkyrie has entered the dungeon on adept difficulty in classic mode 4117: entered the Gnomish Mines 8193: entered the Large Circular Dungeon 11348: made her first wish - "blessed fixed belt of storm giant strength" 11804: acquired the Gladstone from Mines' End Vanquished creatures: a gemstone golem 2 demiliches 3 titanotheres a skeleton warrior a vampire lord a roper a shopkeeper a gnoll supreme warden a lich 4 nurses a gargantuan beetle a harpy a boa constrictor 2 watch captains 2 ghosts a winged gargoyle 4 giant mimics 2 long worms a silver dragon hatchling a yellow dragon hatchling 2 umbral hulks a flesh golem 2 treants 2 doppelgangers 2 gnoll kings or queens a wumpus 4 stalkers 2 otyughs a grizzly bear 2 giant mummies an elf-lord a sergeant 3 wargs 3 small mimics a bison a warhorse 4 xans a black lichen an ogre lord 2 sasquatches an ettin mummy 4 electric eels 2 gelatinous cubes a pyrolisk 12 hyenas a shocking sphere 2 large cats a tigress 3 gargoyles 5 dwarf kings or queens 2 ochre jellies 2 goblin kings an oliphant 7 skeletons 2 ettin skeletons 3 green slimes a pit viper a cobra 2 pythons a wraith a carnivorous ape a gnoll mummy a human mummy a watchman an incubus 2 chameleons a crocodile a giant beetle 2 cockatrices a wolf a panther 5 gnoll wardens 9 gnome kings or queens 2 spotted jellies an iron piercer a scorpion 7 giant spiders a horse 2 large rams an ice vortex a black light a vampire bat an ogre 3 brown puddings a rust monster 3 yetis a dwarf mummy a Green-elf 3 lizards a dingo 2 dogs 2 housecats 2 jaguars 6 gnoll lords or ladies 5 dwarf lords or ladies 2 blue jellies a pegasus 2 black unicorns a dust vortex 8 gnoll zombies 5 human zombies 3 ravens a plains centaur 2 white lichens 3 snakes 3 apes 2 Woodland-elves a fire ant 3 soldier ants 16 gnolls 21 gnome lords or ladies 7 gnomish wizards 6 bugbears 4 imps a quasit a wood nymph a water nymph 2 mountain nymphs 2 black orcs an orc shaman 2 rock piercers 2 rock moles 3 rams 2 ponies 2 fog clouds 2 yellow lights 6 elf zombies 2 ghouls a violet fungus 4 shriekers a golden naga hatchling 2 guardian naga hatchlings 2 kobold mummies 11 giant ants a little dog 2 direwolf cubs 2 floating eyes 2 kittens 23 dwarves 2 homunculi 3 kobold lords 4 kobold shamans a hill orc 10 rothes 3 rabid rats 3 orc zombies 8 dwarf zombies 7 giant bats 2 wererats 3 werejackals 6 killer bees 2 acid blobs a coyote 68 gnomes 2 halflings a large kobold 11 hobgoblins 5 giant rats a brown mold a green mold 2 garter snakes 4 geckos 14 jackals a fox 3 kobolds 24 goblins 4 grid bugs 5 bats 2 newts 572 creatures vanquished. No species were genocided or became extinct. Goals: You were on a mission to recover the Amulet of Yendor for Tyr. Achievements: You had descended to the Gnomish Mines. You had visited Mine Town. You had found the Gladstone. You had visited a shop. You had visited a temple. You had entered the Large Circular Dungeon. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. Role score: You had 0 non-ammo items of celestial quality with you. You had 0 ammo of celestial quality with you. You had gained 0% of your maximum role score. The Dungeons of Doom: Levels 1 to 20 Level 1: An altar to Tyr, an entrance to the Dungeons of Doom. Level 2: An armor shop. Stairs down to The Gnomish Mines. Level 3: A shop, a fountain. Level 4: Level 5: Many fountains. Oracle of Delphi. Level 6: Level 7: A laboratory, a fountain. Level 8: Level 9: A chaotic altar, a smithy. Level 10: A neutral temple. Level 11: A grave. Level 12: Summoned by the Norn. Level 13: Level 14: Many trees. Treasure Island. Level 15: A primitive area. Level 16: A chaotic temple, some trees, a magic portal. Portal to Fort Ludios. Level 17: An untended shop, a fountain. Level 18: A grave. Level 19: Level 20: <- You were here. A grave. Final resting place for kozmikyak-Val-Hum-Fem-Law, strangled to death by a boa constrictor. The Gnomish Mines: Levels 3 to 11 Level 3: Level 4: Level 5: Many shops, a neutral temple, a smithy, many residences, some fountains, some trees. Mine Town. Level 6: Level 7: A magic portal. Portal to The Large Circular Dungeon. Level 8: Level 9: Level 10: Level 11: A fountain. Mines' End. The Large Circular Dungeon: Level 7: A magic portal. Quantum Tunnel. Fort Ludios: Level 1: A magic portal. Farvel kozmikyak the Valkyrie... You quit in The Dungeons of Doom on dungeon level 20 with 9400 points, and 10604 pieces of gold, after 18570 moves. You played on adept difficulty in classic mode for 2 hours, 59 minutes and 16 seconds. The dungeon never collapsed on you. You were level 16 with a maximum of 227 hit points when you quit.