Unix GnollHack Version 4.1.3 (Build 48) - last build Fri Apr 26 13:38:56 2024 (0a95bbe08f25bded840a3346243c181b5cd2872d). Game began 2024-04-30 03:39:23, ended 2024-04-30 21:24:21 kozmikyak, lawful female human Valkyrie ------- |).^..| |.....+ |@. |sS Kozmikyak the Warrior St:18/07 Dx:18 Co:13 In:20 Wi:9 Ch:11 Lawful Dlvl:17 HP:183(184) MP:83(83) AC:-34 MC:27/99% MS:20 W:g/S XL:16 a $:0 T:20192 2h:59m S:9100 Satiated Latest messages: You see here 55 gold pieces (0.4 lbs). $ - 55 gold pieces. You hit Kenneth Arnold's ghost critically for 127 damage! Kenneth Arnold's ghost is destroyed! You gain 10 experience points. There are several objects here. f - 28 arrows. h - a long bow. k - a mythic two-handed sword. You put 28 arrows into the bag of holding. You put a long bow into the bag of holding. You put a mythic two-handed sword into the bag of holding. You can't stash the orichalcum full plate mail, you are wearing it. You can't stash the pair of exceptional leather gloves, you are wearing them. You can't stash the dwarvish steel helm, you are wearing it. You can't stash the cloak of protection, you are wearing it. You can't stash the robe of the archmagi, you are wearing it. You can't stash the shirt of sound mindedness, you are wearing it. You can't stash the pair of exceptional speed boots, you are wearing them. You can't stash the pair of polished silver bracers, you are wearing them. You put 55 gold pieces into the bag of treasure hauling. You see many objects here. You see many objects here. You hit the invisible stalker critically for 115 damage! The invisible stalker is killed! You gain 120 experience points. You hit the ettin mummy for 86 damage! The ettin mummy is destroyed! You gain 190 experience points. A trap door opens up under you! You fall down a shaft! Loot in what direction? y m - a large shield. n - a long sword. o - a long sword. You are enveloped in a cloud of gas! You hear a door open. You drop a blessed rustproof +6 elite long sword named Excalibur. You put a long sword into the bag of holding. You put a long sword into the bag of holding. The python bites for 1 damage! You begin bashing monsters with your gloved hands. Continue? n Never mind. This will end the game and delete your character! Are you sure to quit? y You were playing on adept difficulty in classic mode. Do you want your possessions identified? n Do you want to see your attributes? n Do you want an account of creatures vanquished? n Do you want to see your conduct? n Do you want to see the dungeon overview? n Inventory: Amulets X - an uncursed amulet of magical breathing (being worn) Armor e - an uncursed +0 shield of reflection (being worn) g - an uncursed +1 orichalcum full plate mail (being worn) i - an uncursed +0 pair of exceptional leather gloves (being worn) j - an uncursed rusty +0 dwarvish steel helm (being worn) m - an uncursed +0 large shield u - an uncursed +0 cloak of protection (being worn) v - an uncursed +0 robe of the archmagi (being worn; inferior) x - an uncursed +0 shirt of sound mindedness (being worn) D - an uncursed fireproof +0 pair of exceptional speed boots (being worn) U - a blessed erodeproof +1 pair of bracers of reflection (being worn) Miscellaneous r - an uncursed pair of eyeglasses of see invisible (being worn) z - an uncursed ioun stone of protection (orbiting head) Y - an uncursed brooch of shielding (being worn) Rings H - a blessed +5 ring of gain dexterity (on left hand) Z - a blessed ring of shock resistance (on right hand) Comestibles d - 2 uncursed carrots w - 2 uncursed figs E - an uncursed tin of trapper meat Q - 2 uncursed cram rations R - 2 uncursed dragon fruits Wands b - a wand of identify (0:6) p - a wand of teleportation (0:7) y - a wand of magic missile (0:106) F - a wand of fire (0:33) I - a blessed wand of digging (0:18) Tools B - a blessed bag of holding containing 33 items J - a +0 unicorn horn (0:6) K - an uncursed skeleton key P - a +0 exceptional pick-axe S - an empty uncursed sack T - a blessed bag of treasure hauling containing 5 items Gems/Stones l - the blessed Gladstone Not carrying anything Contents of the bag of holding: 1 - a cursed amulet of change 2 - 28 +0 arrows 3 - a cursed +1 long bow 4 - a +0 long sword 5 - a cursed -1 long sword 6 - a cursed -2 long sword 7 - a +1 long sword 8 - a +1 two-handed sword of speed 9 - an uncursed +0 pair of water walking boots 10 - an uncursed +0 Elysian Hawaiian shirt 11 - a cursed -1 ring of gain intelligence 12 - an uncursed ring of levitation 13 - an uncursed ring of poison resistance 14 - 14 uncursed carrots 15 - 3 uncursed cloudberries 16 - 7 uncursed cram rations 17 - 2 uncursed K-rations 18 - an uncursed lizard corpse 19 - 3 uncursed scrolls of remove curse 20 - an uncursed scroll of amnesia 21 - a blessed scroll of protect weapon 22 - an uncursed potion of see invisible 23 - 12 potions of holy water 24 - a cursed potion of extra healing 25 - a blessed potion of object detection 26 - a wand of striking (0:80) 27 - a wand of striking (0:81) 28 - a wand of striking (0:50) 29 - a blessed wand of town portal (0:9) 30 - a wand of town portal (0:13) 31 - a cubic gate (0:16) 32 - a +0 unicorn horn (0:7) 33 - 4 uncursed sprigs of wolfsbane Contents of the bag of treasure hauling: 1 - 2108 gold pieces 2 - 4 uncursed worthless pieces of blue glass 3 - 2 uncursed fluorite stones 4 - an uncursed luckstone 5 - an uncursed nugget of platinum ore Kozmikyak the Valkyrie's attributes: Background: You were a Warrior, a level 16 human Valkyrie. You were lawful, on a mission for Tyr who was opposed by Odin (neutral) and Loki (chaotic). You were in the Dungeons of Doom, on level 17. You entered the dungeon 20192 turns ago. You had 17991 experience points. Basics: You had 183 out of 184 hit points. You had 83 mana in total. Your armor class was -34. Your magic cancellation was 27 (99% chance). Your wallet was empty. Autopickup was on for thrown only. Your game difficulty was adept (50% damage by monsters, 158% by player). You were playing in classic mode (traditional mode with permanent death). Your game score was 9100. You had been playing the game for 2 hours, 59 minutes and 47 seconds. Final Characteristics: Your strength was 18/07 (limit:18/100, +3-4 to-hit bonus, +6-8 damage bonus). Your dexterity was 18 (base:13, limit:18, +4 to-hit bonus, -5 AC bonus). Your constitution was 13 (limit:18, +3.0 HP bonus per level). Your intelligence was 20 (base:9, innate limit:18). Your wisdom was 9 (limit:18). Your charisma was 11 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding a shield in your left hand. You were fighting weaponless (half strength damage bonus). You were skilled in shields (-10 to AC and +2 to MC). Final Attributes: You were piously aligned. You were magic-protected because of your orichalcum full plate mail. You were strongly (75%) magic missile resistant because of your brooch of shielding. You were weakly (50%) fire resistant intrinsically. You were weakly (50%) cold resistant innately. You were fully shock resistant because of your ring of shock resistance. You were latently weakly (50%) shock resistant innately. You were sleep resistant intrinsically. You were poison resistant intrinsically. You resisted hallucinations because of your shirt of sound mindedness. You saw invisible because of your eyeglasses of see invisible. You were telepathic when blind intrinsically. You were stealthy innately. You could survive without air because of your amulet of magical breathing. You were very fast because of your exceptional speed boots. You had reflection because of your shield of reflection. You were lucky. You had extra luck. Good luck did not time out for you. You survived. Final Skills: Dagger Basic / Grand Master Axe Basic / Grand Master Sword Grand Master / Grand Master Bludgeoning weapon Basic / Grand Master Polearm Unskilled / Master Thrusting weapon Unskilled / Master Bow Unskilled / Expert Crossbow Unskilled / Expert Thrown weapon Unskilled / Expert Bare handed combat Basic / Grand Master Dual wielding Basic / Grand Master Two-handed weapon Unskilled / Master Dodge Unskilled / Master Shield Skilled / Grand Master Wand Unskilled / Basic Riding Unskilled / Expert Disarm trap Unskilled / Skilled You had 0 skill slots available You did not know any spells. Major events: Turn 1: kozmikyak the lawful human Valkyrie has entered the dungeon on adept difficulty in classic mode 4572: entered the Gnomish Mines 8152: entered the Large Circular Dungeon 11425: acquired the Gladstone from Mines' End 12286: was bestowed with Excalibur by the Lady of the Lake 17906: killed the Gargantuan Mimic 18121: made her first wish - "blessed fixed ring of shock resistance" Vanquished creatures: 2 glass golems 2 bone golems the Gargantuan Mimic a titanothere a skeleton warrior a hydra an elder quantum mechanic a clay golem a nurse a lurker above 2 vampires a lieutenant 2 watch captains a ghost 2 queen bees 4 giant mimics 2 long worms a red dragon hatchling a green dragon hatchling 2 treants an Elvenqueen 2 giant zombies 5 giant skeletons 3 water elementals 2 stalkers an air elemental a hill giant 3 sergeants 2 winter wolves a warg 2 small mimics a bison 2 warrams a xan a black lichen 3 ogre lords 2 quantum mechanics a troll 2 ettin mummies a wood golem 2 gelatinous cubes a pyrolisk 8 hyenas a large dog 2 freezing spheres 3 flaming spheres 4 shocking spheres a tiger a gargoyle 3 dwarf kings or queens a tengu 2 ochre jellies a goblin king 3 ettin zombies an ettin skeleton a stone giantess 2 pit vipers a cobra a python a wraith a carnivorous ape 2 gnoll mummies 2 elf mummies a human mummy 3 leather golems 4 Grey-elves a soldier 3 watchmen or watchwomen 2 giant beetles a quivering blob a cockatrice 2 wolves a direwolf 2 lynxes a panther 4 gnoll wardens 12 gnome kings or queens a spotted jelly a leprechaun an orc-captain 2 scorpions a giant spider 5 horses a large ram an ice vortex 2 black lights 6 vampire bats an ogre 5 rust monsters 2 yetis an owlbear a dwarf mummy 2 orc mummies a werewolf 2 lizards a chickatrice a dingo a housecat 7 gnoll lords or ladies 3 dwarf lords or ladies a blue jelly 2 pegasi a gray unicorn a black unicorn 2 dust vortices 3 gnoll zombies 6 human zombies 2 ravens 2 plains centaurs or centauresses 4 apes 4 gnome mummies a rope golem a Woodland-elf a fire ant a soldier ant 20 gnolls 15 gnome lords or ladies 8 gnomish wizards 9 bugbears 2 quasits 2 water nymphs 2 mountain nymphs a black orc an orc shaman a rock piercer 2 rock moles 3 rams 2 ponies a fog cloud 2 elf zombies 3 ghouls a violet fungus a shrieker a guardian naga hatchling 2 kobold mummies 2 paper golems a baby crocodile 35 giant ants 2 direwolf cubs 3 floating eyes a kitten 20 dwarves a hill orc a rothe 4 rabid rats 6 orc zombies 4 dwarf zombies 20 giant bats 2 monkeys 3 werejackals 2 iguanas 21 killer bees 2 acid blobs a gas spore 64 gnomes 5 manes 11 hobgoblins 5 giant rats 2 yellow molds 2 geckos 14 jackals 12 goblins 3 sewer rats a grid bug 3 bats a newt 564 creatures vanquished. No species were genocided or became extinct. Goals: You were on a mission to recover the Amulet of Yendor for Tyr. Achievements: You had descended to the Gnomish Mines. You had visited Mine Town. You had found the Gladstone. You had visited a shop. You had visited a temple. You had entered the Large Circular Dungeon. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used 1 wish. You did not wish for any artifacts. Role score: You had 0 non-ammo items of celestial quality with you. You had 0 ammo of celestial quality with you. You had gained 0% of your maximum role score. The Dungeons of Doom: Levels 1 to 17 Level 1: An altar to Tyr, an entrance to the Dungeons of Doom, a fountain. Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: A general store. Level 4: A tree. Level 5: A neutral altar, a fountain. Level 6: Many trees. Level 7: Many fountains. Oracle of Delphi. Level 8: A fountain. Level 9: An altar to Tyr, a workshop. Level 10: Level 11: Many trees. Level 12: A chaotic temple. Level 13: A smithy, some fountains. Level 14: A general store, a fountain. Summoned by the Norn. Level 15: A primitive area. Level 17: <- You were here. The Gnomish Mines: Levels 3 to 11 Level 3: Level 4: Level 5: Level 6: Many shops, a neutral temple, a smithy, many residences, a fountain, some trees. Mine Town. Level 7: A magic portal. Portal to The Large Circular Dungeon. Level 8: Level 9: Level 10: Level 11: Some fountains. Mines' End. The Large Circular Dungeon: Level 7: A magic portal. Quantum Tunnel. Farvel kozmikyak the Valkyrie... You quit in The Dungeons of Doom on dungeon level 17 with 9100 points, and 2108 pieces of gold, after 20192 moves. You played on adept difficulty in classic mode for 2 hours, 59 minutes and 47 seconds. The dungeon never collapsed on you. You were level 16 with a maximum of 184 hit points when you quit.