Unix GnollHack Version 4.1.3 (Build 38) - last build Fri Mar 1 13:53:22 2024 (d595882126afad0ef45b08666e58f5915fabbd51). Game began 2024-03-23 03:11:55, ended 2024-03-23 05:33:21 kozmikyak, lawful female human Valkyrie ----------- ------------ -------------- |.........| .,#,#,,,,#,| |............| |.........| # |,,%,,#,,,,| #-............| |.........| ##-,,%,,,,#,,| #|............| |...%.%...| ##---.-------- #------|------- |.........| # # # # ## |.....*....##### # # # -------.--- ## # # # ## ## # # ------ # ### # # # # |..%.| ### -|-.- ---|----# # |..%.| # |....####.......-# ## |..%%| ## # |...| ## |......| --.------- |.....###### # ## |...| .......| |........| |..>.| # --|--###@##########....| |......| |.......[| ------ ##...(| # * ----- |......| |...(....| |.... |.....<| |........| ----- -------- ---------- Kozmikyak the Warrior St:18/** Dx:20 Co:18 In:9 Wi:10 Ch:9 Lawful Dlvl:12 HP:197(199) MP:58(58) AC:-33 MC:13/84% MS:16 W:M/S XL:15 a $:0 T:15748 2h:21m S:4100 Skill Satiated Latest messages: In what direction do you want to dig? [hynjb>] h You start digging. You hit the rock with all your might. You make an opening in the wall. You stop digging. You continue digging. You succeed in cutting away some rock. You start digging. You hit the rock with all your might. You succeed in cutting away some rock. The rust monster misses! The rust monster misses! You hit the rust monster for 26 damage! Your exceptional pick-axe rusts! The rust monster misses! The rust monster misses! You miss the rust monster. The rust monster touches you for 1 damage! Your cloak of integrity is not affected by oxidation. The rust monster touches you for 1 damage! Your cloak of integrity is not affected by oxidation. You hit the rust monster for 14 damage! Your exceptional pick-axe rusts further! The rust monster misses! The rust monster misses! The rust monster touches you for 1 damage! Your pair of gauntlets of ogre power rusts further! The rust monster touches you for 1 damage! Your pair of gauntlets of ogre power rusts completely! You hit the rust monster for 19 damage! Your exceptional pick-axe rusts completely! The rust monster misses! The rust monster misses! The rust monster misses! The rust monster misses! a - a rustproof +7 long sword (weapon in hand). The rust monster touches you for 1 damage! Your cloak of integrity is not affected by oxidation. The rust monster misses! You hit the rust monster for 37 damage! The rust monster is killed! You gain 65 experience points. You see here a rust monster corpse (62 lbs). This will end the game and delete your character! Are you sure to quit? y You were playing on adept difficulty in classic mode. Do you want your possessions identified? n Do you want to see your attributes? n Do you want an account of creatures vanquished? n Do you want to see your conduct? n Do you want to see the dungeon overview? n Inventory: Amulets T - an uncursed amulet of magical breathing (being worn) Weapons a - a rustproof +7 long sword (weapon in hand) Armor e - an uncursed +0 shield of reflection (being worn) i - an uncursed +0 dwarvish steel helm (being worn) n - an uncursed thoroughly rusty +0 pair of gauntlets of ogre power (being worn) s - an uncursed +0 mithril full plate mail (being worn) z - an uncursed fireproof +0 pair of Galadhrim boots (being worn) C - an uncursed fireproof +0 robe of magic resistance (being worn; inferior) J - an uncursed +0 Hawaiian shirt (being worn) Q - an uncursed rotproof +0 cloak of integrity (being worn) Miscellaneous h - an uncursed pair of goggles of eye protection (being worn) G - an uncursed nose ring of cerebral safeguarding (on nose) Z - an uncursed +2 belt of dwarvenkind (being worn) Rings o - an uncursed ring of see invisible (on right hand) Comestibles b - an uncursed fig v - 2 uncursed cram rations E - 2 uncursed lizard corpses N - 2 uncursed carrots Wands r - a cursed wand of digging (0:12) R - a wand of teleportation (0:4) S - a wand of identify (0:5) Tools m - a +0 unicorn horn (0:6) B - an uncursed sack containing 55 items K - an uncursed skeleton key O - a +0 spade of colossal excavation P - a thoroughly rusty +1 exceptional pick-axe Gems/Stones l - the blessed Gladstone p - a blessed prayerstone (shimmering) Not carrying anything Contents of the sack: 1 - 387 gold pieces 2 - a cursed amulet of strangulation 3 - 20 +0 elven arrows 4 - 20 +0 crossbow bolts 5 - a +1 exceptional elven long bow 6 - a +0 crossbow 7 - a +1 exceptional elven short sword 8 - a +0 long sword 9 - a +0 long sword 10 - a blessed +1 royal crown 11 - an uncursed +0 pair of exceptional leather gloves 12 - an uncursed +0 elven shield 13 - an uncursed +0 small shield 14 - an uncursed +0 mummy wrapping 15 - an uncursed headband of martial prowess 16 - an uncursed headband of martial prowess 17 - 2 uncursed mana mushrooms 18 - 2 uncursed healing mushrooms 19 - an uncursed panther cap 20 - 2 uncursed death caps 21 - an uncursed C-ration 22 - 2 uncursed cloudberries 23 - 6 uncursed cram rations 24 - an uncursed elven waybread 25 - an uncursed fig 26 - 3 uncursed K-rations 27 - 2 uncursed melons 28 - an uncursed lizard corpse 29 - an uncursed scroll of enchant armor 30 - an uncursed scroll of fire 31 - 4 uncursed scrolls of identify 32 - 4 uncursed scrolls of teleportation 33 - an uncursed spellbook of cancellation 34 - an uncursed spellbook of controlled level teleport 35 - an uncursed spellbook of create gold golem 36 - an uncursed spellbook of ice storm 37 - an uncursed spellbook of major consultation 38 - an uncursed spellbook of protection from cold 39 - an uncursed potion of water 40 - an uncursed potion of restore ability 41 - 3 cursed potions of gain energy 42 - 5 uncursed potions of gain energy 43 - 2 blessed potions of healing 44 - an uncursed potion of monster detection 45 - a wand of town portal (0:10) 46 - a wand of town portal (0:13) 47 - a wand of undead turning (0:12) 48 - a bugle (0:7) 49 - an uncursed saddle 50 - an uncursed skeleton key 51 - an uncursed clump of bat guano 52 - 3 uncursed ginseng roots 53 - 6 uncursed sprigs of wolfsbane 54 - 2 uncursed threads of spider silk 55 - an uncursed nugget of copper ore Kozmikyak the Valkyrie's attributes: Background: You were a Warrior, a level 15 human Valkyrie. You were lawful, on a mission for Tyr who was opposed by Odin (neutral) and Loki (chaotic). You were in the Dungeons of Doom, on level 12. You entered the dungeon 15748 turns ago. You had 14344 experience points. Basics: You had 197 out of 199 hit points. You had 58 mana in total. Your armor class was -33. Your magic cancellation was 13 (84% chance). Your wallet was empty. Autopickup was on for thrown only. Your game difficulty was adept (50% damage by monsters, 158% by player). You were playing in classic mode (traditional mode with permanent death). Your game score was 4100. You had been playing the game for 2 hours, 21 minutes and 23 seconds. Final Characteristics: Your strength was 18/100 (base:18/04, limit:18/100, +4 to-hit bonus, +8 damage bonus). Your dexterity was 20 (base:12, innate limit:18, +5 to-hit bonus, -6 AC bonus). Your constitution was 18 (base:16, limit:18, +5.5 HP bonus per level). Your intelligence was 9 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 9 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding a sword and a shield. You had master skill with swords (+12 to hit and +6 to damage). You were skilled in shields (-10 to AC and +2 to MC) and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected because of your robe of magic resistance. You were weakly (50%) fire resistant intrinsically. You were weakly (50%) cold resistant innately. You were weakly (50%) shock resistant innately. You were sleep resistant intrinsically. You were disintegration resistant because of your cloak of integrity. You were poison resistant intrinsically. You could not be bisected because of your mithril full plate mail. You saw invisible because of your ring of see invisible. You were protected from eye damage because of your goggles of eye protection. You were protected from brain damage because of your nose ring of cerebral safeguarding. You were stealthy innately. You aggravated monsters intrinsically. You could survive without air because of your amulet of magical breathing. You were fast intrinsically. You had reflection because of your shield of reflection. You were lucky. You had extra luck. Good luck did not time out for you. You survived. Final Skills: Dagger Basic / Grand Master Axe Basic / Grand Master Sword Master / Grand Master Bludgeoning weapon Basic / Grand Master Polearm Unskilled / Master Thrusting weapon Unskilled / Master Bow Unskilled / Expert Crossbow Unskilled / Expert Thrown weapon Unskilled / Expert Bare handed combat Basic / Grand Master Dual wielding Basic / Grand Master Two-handed weapon Unskilled / Master Dodge Skilled / Master Shield Skilled / Grand Master Wand Unskilled / Basic Riding Unskilled / Expert Disarm trap Unskilled / Skilled You had 2 skill slots available You did not know any spells. Major events: Turn 1: kozmikyak the lawful human Valkyrie has entered the dungeon on adept difficulty in classic mode 4097: entered the Gnomish Mines 9980: acquired the Gladstone from Mines' End 13671: killed the Gargantuan Mimic Vanquished creatures: 3 glass golems a stone golem the Gargantuan Mimic 2 trappers a lich 5 elder quantum mechanics a clay golem 2 vampires a watch captain 2 queen bees 6 giant mimics 3 long worms a silver dragon hatchling an orange dragon hatchling a green dragon hatchling an umbral hulk a zruty a flesh golem 2 treants an Elvenqueen 5 large mimics a baby purple worm a giant zombie an earth elemental a stalker an elf-lady 2 sergeants 4 winter wolves 2 wargs 2 large direwolves a small mimic a warhorse 7 xans a black lichen 2 quantum mechanics an ettin mummy a wood golem 3 gelatinous cubes 16 hyenas 2 large dogs 2 freezing spheres 4 flaming spheres a shocking sphere 2 tigers a gargoyle 2 dwarf kings 3 ochre jellies an energy vortex a skeleton an ettin zombie 2 ettin skeletons a mountain centauress a stone giant 2 pit vipers a cobra a wraith a gnoll mummy an elf mummy 2 human mummies 2 watchmen 2 incubi or succubi 2 chameleons 3 giant beetles a quivering blob a cockatrice 7 winter wolf cubs 6 wolves 3 direwolves 2 lynxes 12 gnome kings or queens a gremlin a spotted jelly a leprechaun an orc-captain 9 giant spiders 5 horses a black light a vampire bat 2 ogres 2 brown puddings 3 rust monsters 3 owlbears 3 dwarf mummies 3 orc mummies a gold golem 2 Green-elves 4 lizards a chickatrice 2 dogs a housecat 2 jaguars 3 gnoll lords or ladies a dwarf lord a blue jelly a pegasus a gray unicorn a dust vortex 8 gnoll zombies 8 human zombies 4 ravens a white lichen a gnome mummy 7 fire ants 2 soldier ants 2 gnolls 20 gnome lords or ladies 6 gnomish wizards a bugbear 2 imps a wood nymph 2 mountain nymphs a black orc a rock mole a ram 3 ponies a yellow light 7 ghouls 3 gray oozes 18 giant ants a floating eye a kitten 20 dwarves 3 kobold lords or ladies 5 kobold shamans 9 rothes 5 orc zombies 11 dwarf zombies 4 giant bats an iguana 33 killer bees an acid blob 2 gas spores 59 gnomes a large kobold 8 hobgoblins an orc 3 giant rats 3 garter snakes 2 geckos 8 jackals a fox 3 kobolds 9 goblins a grid bug 4 bats a newt 520 creatures vanquished. No species were genocided or became extinct. Goals: You were on a mission to recover the Amulet of Yendor for Tyr. Achievements: You had descended to the Gnomish Mines. You had visited Mine Town. You had found the Gladstone. You had visited a shop. You had visited a temple. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: Levels 1 to 12 Level 1: An altar to Tyr, an entrance to the Dungeons of Doom. Level 2: A jewelers. Level 3: Many trees. Stairs down to The Gnomish Mines. Level 4: A general store, a fountain, a grave. Level 5: A neutral altar, a fountain, a grave. Level 6: Many fountains. Delphi. Level 7: Level 8: Level 9: A practice hall. Level 10: Level 11: A chaotic temple. Level 12: <- You were here. Many trees. Summoned by the Norn. The Gnomish Mines: Levels 4 to 12 Level 4: Level 5: Level 6: Many shops, a temple to Tyr, a smithy, some residences, some fountains, some trees. Mine Town. Level 7: Had a sensation of the fabric of reality stretching back and forth. Level 8: Level 9: Level 10: Level 11: Level 12: A fountain. Mines' End. Farvel kozmikyak the Valkyrie... You quit in The Dungeons of Doom on dungeon level 12 with 4100 points, and 387 pieces of gold, after 15748 moves. You played on adept difficulty in classic mode for 2 hours, 21 minutes and 23 seconds. The dungeon never collapsed on you. You were level 15 with a maximum of 199 hit points when you quit.