Unix GnollHack Version 4.1.3 (Build 5) - last build Sat Aug 26 11:08:39 2023 (2b0372598830d56f729e4bf5f7f78f11e93c43e7). Game began 2023-10-18 03:19:26, ended 2023-10-18 06:30:16 kozmikyak, lawful female human Valkyrie ---------- ------- ------- |.....<..|## |.....| ----.....---- |.^......-# |.>...| --...........--### #@..%.....|#### |...%^| --.....}}}.....-- |........|% ###-.....| --....}}}}}}}....-- |........|# |.....| |....}}}},}}}}....| ----------# #......| |...}}},,#%,}}}...|################ #------- |..}}},,,,,%,}}}..|% # |..} #,8,#%%....%################ ## | }}},,,,,,,}}}..|# ------..---# |...}}},,#,,}}}...|# |......%..|# |....}}}},}}}}....|# |.........|# --....}}}}}}}....--# |.........-# --.....}}}.....--## ----------- --...........--## ----.....----## -------#### Kozmikyak the Swashbuckler St:23 Dx:12 Co:18 In:8 Wi:7 Ch:10 Lawful Dlvl:15 HP:254(254) MP:72(72) AC:-47 MC:31/99% MS:20 W:M/S XL:18 a $:0 T:16636 3h:10m S:5400 Satiated Latest messages: This spellbook contains 'diminish magic resistance'. 'Diminish magic resistance' is a level 3 abjuration spell. Continue? n You put a spellbook of diminish magic resistance into the sack. There is a doorway here. There are many objects here. w - 22 crude crossbow bolts. x - an exceptional heavy crossbow. E - an exceptional bone flail. I - a flail. J - a crude robe. N - 2 pale white mushrooms. S - a scroll called remove curse. T - a long wand. U - 3 threads of spider silk. Never mind. You put a scroll called remove curse into the sack. You put 22 crude crossbow bolts into the sack. You put an exceptional heavy crossbow into the sack. You put an exceptional bone flail into the sack. You put a flail into the sack. You put a pair of deerskin bracers into the sack. You can't stash the robe of protection, you are wearing it. You can't stash the pair of bracers of defense, you are wearing them. You can't stash the pair of speed boots, you are wearing them. You can't stash the pair of padded gloves, you are wearing them. You can't stash the orichalcum full plate mail, you are wearing it. You can't stash the dwarvish gemstone helm, you are wearing it. You put a crude robe into the sack. You can't stash the cloak of displacement, you are wearing it. There is a doorway here. There are several objects here. There are 2 hyena corpses here; eat one? y This hyena corpse tastes okay. You finish eating the hyena corpse. There is a hyena corpse here; eat it? y This hyena corpse tastes okay. You finish eating the hyena corpse. There is a phase spider corpse here; eat it? y Ecch - that must have been poisonous! You seem unaffected by the poison. This phase spider corpse tastes okay. You finish eating the phase spider corpse. You feel very jumpy. This will end the game and delete your character! Are you sure to quit? y You were playing on adept difficulty in classic mode. Do you want your possessions identified? n Do you want to see your attributes? n Do you want an account of creatures vanquished? n Do you want to see your conduct? n Do you want to see the dungeon overview? n Inventory: Amulets y - a blessed amulet of ESP (being worn) Weapons a - the blessed rustproof +10 Excalibur (weapon in hand) Armor e - a blessed erodeproof +3 shield of reflection (being worn) h - an uncursed fireproof +0 robe of protection (being worn; inferior) m - an uncursed +3 pair of bracers of defense (being worn) n - a blessed fireproof +3 pair of speed boots (being worn) t - an uncursed +0 pair of leather gloves (being worn) D - an uncursed erodeproof +1 orichalcum full plate mail (being worn) G - a blessed erodeproof +4 dwarvish gemstone helm (being worn) M - an uncursed fireproof +0 cloak of displacement (being worn) Miscellaneous c - an uncursed belt of fire giant strength (being worn) i - an uncursed brooch of shielding (being worn) O - an uncursed ioun stone of protection (orbiting head) Q - an uncursed nose ring of cerebral safeguarding (on nose) V - an uncursed pair of eyeglasses of see invisible (being worn) Rings p - an uncursed ring of free action (on right hand) R - a blessed ring of shock resistance (on left hand) Comestibles g - 2 uncursed carrots F - an uncursed fig H - 2 uncursed cram rations N - 2 uncursed mana mushrooms Z - 2 uncursed dragon fruits Wands r - an uncursed wand of cold (0:6) u - an uncursed wand of striking (0:88) z - an uncursed wand of cold (0:8) A - an uncursed wand of teleportation (0:5) L - an uncursed wand of magic missile (0:79) T - an uncursed wand of digging (0:13) Tools k - a +0 unicorn horn (0:6) B - an uncursed sack containing 59 items C - an uncursed blindfold K - an uncursed skeleton key P - a +1 exceptional pick-axe Reagents U - 3 uncursed threads of spider silk Gems/Stones l - the blessed Gladstone Contents of the sack: 1 - 1900 gold pieces 2 - a blessed amulet of unchanging 3 - 22 +0 gnollish quarrels 4 - a +1 exceptional heavy crossbow 5 - a +0 bone dagger 6 - a +0 exceptional katana 7 - a +1 exceptional bone flail 8 - a +0 exceptional long sword of free action 9 - a +3 flail 10 - an uncursed +0 pair of water walking boots 11 - an uncursed +0 gnollish haircloth robe 12 - an uncursed +0 pair of leather bracers 13 - an uncursed ring of invisibility 14 - an uncursed ring of see invisible 15 - a cursed ring of teleportation 16 - an uncursed ring of warning 17 - an uncursed carrot 18 - 9 uncursed cram rations 19 - 3 uncursed elven waybreads 20 - 4 uncursed lizard corpses 21 - a blessed scroll of remove curse 22 - a blessed scroll of remove curse 23 - 2 uncursed scrolls of blank paper 24 - 3 blessed scrolls of identify 25 - an uncursed scroll of identify 26 - a cursed scroll of identify 27 - an uncursed spellbook of diminish magic resistance 28 - 7 potions of holy water 29 - 4 uncursed potions of water 30 - a cursed potion of healing 31 - an uncursed potion of lightning speed 32 - a blessed wand of identify (0:11) 33 - an uncursed wand of magic missile (0:111) 34 - an uncursed wand of magic missile (0:79) 35 - an uncursed wand of magic missile (0:125) 36 - an uncursed wand of magic missile (0:147) 37 - an uncursed wand of ore detection labeled empty (0:0) 38 - an uncursed wand of striking (0:75) 39 - an uncursed wand of striking (0:82) 40 - an uncursed wand of teleportation (0:8) 41 - an uncursed wand of teleportation (0:4) 42 - an uncursed wand of teleportation (0:8) 43 - an uncursed wand of town portal (0:7) 44 - an uncursed wand of town portal (0:12) 45 - an uncursed wand of town portal (0:13) 46 - an uncursed can of grease (0:17) 47 - a cursed oil lamp 48 - an uncursed oil lamp 49 - an uncursed bell 50 - an uncursed brass lantern 51 - a blessed magic marker labeled dry (0:6) 52 - an uncursed stethoscope 53 - a +0 unicorn horn (0:5) 54 - a +0 unicorn horn (0:6) 55 - 3 uncursed bones 56 - 6 uncursed ginseng roots 57 - an uncursed mandrake root 58 - 6 uncursed pinches of sulfurous ash 59 - an uncursed thread of spider silk Kozmikyak the Valkyrie's attributes: Background: You were a Swashbuckler, a level 18 human Valkyrie. You were lawful, on a mission for Tyr who was opposed by Odin (neutral) and Loki (chaotic). You were in the Dungeons of Doom, on level 15. You entered the dungeon 16636 turns ago. You had 29950 experience points. Basics: You had 254 hit points in total. You had 72 mana in total. Your armor class was -47. Your magic cancellation was 31 (99% chance). Your wallet was empty. Autopickup was on for thrown only. Your game difficulty was adept (50% damage by monsters, 158% by player). You were playing in classic mode (traditional mode with permanent death). Your game score was 5400. You had been playing the game for 3 hours, 10 minutes and 50 seconds. Final Characteristics: Your strength was 23 (base:18/07, innate limit:18/100, +7 to-hit bonus, +13 damage bonus). Your dexterity was 12 (limit:18, +1 to-hit bonus, -2 AC bonus). Your constitution was 18 (limit:18, +5.5 HP bonus per level). Your intelligence was 8 (limit:18). Your wisdom was 7 (limit:18). Your charisma was 10 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding a sword and a shield. You had grand master skill with swords (+16 to hit and +8 to damage). You had expert skill with shields (-15 to AC and +3 to MC). Final Attributes: You were piously aligned. You were magic-protected because of your orichalcum full plate mail. You were strongly (75%) magic missile resistant because of your brooch of shielding. You were weakly (50%) fire resistant intrinsically. You were weakly (50%) cold resistant innately. You were fully shock resistant because of your ring of shock resistance. You were latently weakly (50%) shock resistant innately. You were sleep resistant intrinsically. You were poison resistant intrinsically. You were level-drain resistant because of the Excalibur. You saw invisible because of your eyeglasses of see invisible. You were protected from brain damage because of your nose ring of cerebral safeguarding. You were telepathic because of your amulet of ESP. You were telepathic when blind intrinsically. You had automatic searching because of the Excalibur. You were displaced because of your cloak of displacement. You were stealthy innately. You could teleport intrinsically. You were very fast because of your speed boots. You had latent fastness intrinsically. You had reflection because of your shield of reflection. You had free action because of your ring of free action. You were unlucky. You had extra luck. Good luck did not time out for you. You survived. Final Skills: Dagger Basic / Grand Master Axe Basic / Grand Master Sword Grand Master / Grand Master Bludgeoning weapon Basic / Grand Master Polearm Unskilled / Master Thrusting weapon Unskilled / Master Bow Unskilled / Expert Crossbow Unskilled / Expert Thrown weapon Unskilled / Expert Bare handed combat Basic / Grand Master Dual wielding Basic / Grand Master Two-handed weapon Unskilled / Master Dodge Unskilled / Master Shield Expert / Grand Master Wand Unskilled / Basic Riding Unskilled / Expert Disarm trap Unskilled / Skilled You had 0 skill slots available You did not know any spells. Major events: Turn 1: kozmikyak the lawful human Valkyrie has entered the dungeon on adept difficulty in classic mode 1631: entered the Gnomish Mines 7467: had Excalibur thrown at them by some watery tart 8585: made her first wish - "blessed fixed ring of shock resistance" 9859: entered the Large Circular Dungeon 11935: acquired the Gladstone from Mines' End 14893: entered the Big Room 15773: killed the Gargantuan Mimic Vanquished creatures: a gemstone golem 2 glass golems a bone golem the Gargantuan Mimic 2 titanotheres a phase spider 2 trappers 2 skeleton warriors a roper a lich 2 elder quantum mechanics 2 clay golems 2 nurses a lurker above 5 black puddings a watch captain a queen bee 11 giant mimics 4 long worms 2 red dragon hatchlings a white dragon hatchling a blue dragon hatchling 5 ogre overlords or overladies 2 rock trolls 3 umbral hulks 2 flesh golems a treant a doppelganger a gnoll king 6 large mimics a wumpus a giant zombie a giant skeleton a water elemental 2 fire elementals an otyugh a xorn 3 elf-lords or elf-ladies 3 winter wolves 2 wargs 2 large direwolves 7 small mimics a glass piercer 2 bison a xan 3 ogre lords or ladies a quantum mechanic 4 trolls a pyrolisk 11 hyenas 2 large dogs 2 freezing spheres a flaming sphere 3 large cats a tigress 2 gargoyles 4 dwarf kings or queens a tengu 2 ochre jellies 2 goblin kings a leucrotta an energy vortex a skeleton an ettin skeleton 7 stone giants or giantesses 2 pit vipers a cobra 2 pythons 2 wraiths 2 gnoll mummies 2 elf mummies a human mummy 5 Grey-elves 4 watchmen or watchwomen a succubus 2 chameleons 2 quivering blobs 4 cockatrices a winter wolf cub a wolf 3 direwolves a lynx a panther 4 gnoll wardens 18 gnome kings or queens a gremlin 3 leprechauns an orc-captain 2 scorpions 5 giant spiders 3 horses 4 large rams an ice vortex a black light 2 ghasts a vampire bat 2 ogres or ogresses 2 brown puddings 2 rust monsters a yeti a dwarf mummy 2 gold golems 2 Green-elves 6 lizards a dingo a jaguar 6 gnoll lords or ladies 2 dwarf ladies 2 pegasi a white unicorn a gray unicorn a black unicorn a dust vortex 13 gnoll zombies 6 human zombies a raven a white lichen a snake 13 apes a gnome mummy 5 Woodland-elves 27 fire ants 6 soldier ants 13 gnolls 19 gnome lords or ladies 9 gnomish wizards 2 bugbears a quasit 4 wood nymphs a mountain nymph an orc shaman 2 great orcs a rock piercer a ram 2 ponies a fog cloud 3 yellow lights 10 elf zombies 10 ghouls 4 shriekers a golden naga hatchling a guardian naga hatchling 4 gray oozes a barrow wight a straw golem 42 giant ants a little dog 3 direwolf cubs 3 floating eyes a kitten 20 dwarves 3 homunculi a kobold shaman 4 rothes a rabid rat 2 centipedes 4 orc zombies a dwarf zombie 6 giant bats 6 monkeys 2 wererats 3 werejackals 2 iguanas 15 killer bees 2 acid blobs a coyote 62 gnomes a halfling 6 manes 3 large kobolds 6 hobgoblins an orc 2 giant rats a yellow mold 3 garter snakes 4 geckos 4 jackals a fox 2 kobolds 4 goblins 6 sewer rats 2 grid bugs a kobold zombie 5 bats 3 lichens 2 newts 673 creatures vanquished. No species were genocided or became extinct. Goals: You were on a mission to recover the Amulet of Yendor for Tyr. You had an optional quest to achieve the level of Grand Master in two-weapon combat. Achievements: You had descended to the Gnomish Mines. You had visited Mine Town. You had found the Gladstone. You had visited a shop. You had visited a temple. You had found the Big Room. You had entered the Large Circular Dungeon. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: Levels 1 to 15 Level 1: An altar to Tyr, an entrance to the Dungeons of Doom. Level 2: Level 3: A scroll shop, a grave, a signpost, some trees. Stairs down to The Gnomish Mines. Level 4: A smithy, a fountain, a sink. Level 5: Many fountains. Oracle of Delphi. Level 6: An armor shop. Level 7: A wand shop. Level 8: Level 9: A general store, a sink, a signpost. Level 10: A temple. Level 11: A fountain. Level 12: A very big room. Summoned by the Norn. Level 13: A smithy, a fountain, a grave. Level 14: A sink, many trees. Level 15: <- You were here. Many trees. Treasure Island. The Gnomish Mines: Levels 4 to 12 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, a smithy, some residences, some fountains, a signpost. Mine Town. Level 8: Level 9: A magic portal. Portal to The Large Circular Dungeon. Level 10: Level 11: Level 12: Mines' End. The Large Circular Dungeon: Level 9: A magic portal. Quantum Tunnel. Farvel kozmikyak the Valkyrie... You quit in The Dungeons of Doom on dungeon level 15 with 5400 points, and 1900 pieces of gold, after 16636 moves. You played on adept difficulty in classic mode for 3 hours, 10 minutes and 50 seconds. The dungeon never collapsed on you. You were level 18 with a maximum of 254 hit points when you quit.